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Normann Strübli | Hallo Leute,
ich hab gerade was gefunden was sich für Leute, die unter Profan mit Sound ein wenig mehr anstellen wollen anbietet.
Unter [...] könnt ihr Euch das mal genauer ansehen. Das ganze sieht sehr vielversprechend aus und ist sogar Freeware für diejenigen es für Eigene nichtkommerzielle Freeware Programm benutzen. Beispiele in C, Delphi, Masm und Visual Basic sind im Archiv mit enthalten.
Hier ist der direkte Download-link: :arrow2: [...]
Ich hoffe jmd. kann das gebrauchen bzw. erstellt mal ein Beispiel für Profan.
VIEL SPAß!
Und hier nochmal das was die DLL verspricht: WAV/MP3/MP2/MP1/OGG samples Supports mono/stereo 8/16 bit samples (including compressed WAVs) Custom samples Load or generate custom samples Sample streams Stream any sample data in 8/16/32 bit File streams MP3/MP2/MP1/OGG and WAV (including compressed) file streaming Internet file streaming Stream MP3/MP2/MP1/OGG (including Shoutcast, Icecast & Icecast2) and WAV (including compressed) files from the internet (HTTP and FTP servers), with adjustable buffering Custom file streaming Stream MP3/MP2/MP1/OGG and WAV (including compressed) data from anywhere using any delivery method Multi-channel streaming Support for more than plain stereo, including multi-channel OGG/WAV files (multi-channel WMA via the add-on) MOD music Uses the same engine as XMPlay (very accurate, fast, high quality reproduction), with full support for all effects, filters, stereo samples, DMO effects, etc... MO3 music MODs with MP3 or OGG compressed samples (vastly reduced file size with virtually identical sound quality), MO3s are created using the MO3 encoder Multiple outputs Simultaneously use multiple soundcards Recording Flexible recording system, with multiple device support and input selection, (WMA encoding & broadcasting via the add-on, and other formats via BASSenc) Decode without playback Streams and musics can be outputted in any way you want (recoded, written to disk, streamed across a network, etc...) Speaker assignment Assign streams and musics to specific speakers to take advantage of hardware capable of more than plain stereo (up to 4 separate stereo outputs with a 7.1 soundcard) High precision synchronization Synchronize events in your software to the MOD music and streams, synchronize playback of multiple channels together Custom DSP Apply any effects that you want, in any order you want DirectX 8 effects Chorus / compressor / distortion / echo / flanger / gargle / parametric eq / reverb, 2 implementation options each with its benefits (including mixing with DSP functions) 32 bit floating-point decoding and processing Floating-point stream/music decoding, DSP, FX, and recording 3D sound Play samples/streams/musics in any 3D position, with EAX support Flexible Small buffers for realtime performance, large buffers for stability, automatic and manual buffer updating Expandable Underlying DirectSound object interfaces are accessible, add-on system for additional format support (C/C++ & Delphi APIs available on request)
Gruß Normann |
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