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Regulars table & Café

Collision with Collisionsrechteck to that evaluate

 
have time a small kollisionsroutine written with of/ one API-function.
thereby becomes as spending one Collisonsrechteck outputted , means The Überschneidungsfläche as values.
so can a good speedy Punkauswertung produce with XPIA/ASM and/or Profan2Cpp.
steer with the Keys QWES and only hinschauen. left have so did i The expanse in the Visier where The collision stattfindet.
One small Kontrollschirm with hpiccopy, was surprised wozu to the utilize can.
in the rectangle1# come The Collidaten, in the rectangle2# and rectangle3# come The Lagedaten the Collisionsrechtecke.

mfg
CompileMarkSeparation
 $H Windows.ph

proc collision

    StartPaint hintergr1&
    drawpic hintergr&,0,0;0
    DrawPic bild_block&,xx1&,yy1&;0
    DrawPic bild_auto&,x1&,y1&;0
    EndPaint
    StartPaint hwin&
    drawpic hintergr1&,200,20;0
    EndPaint
    deleteobject hbild&
    hbild&=create(hpiccopy,hintergr1&,&loop+150,150,150,150)
    startpaint hwin&
    drawpic hbild&,20,20;0
    endpaint

    With rechteck1#

        .x& = 0
        .y& = 0
        .w& = 0
        .h& = 0

    EndWith

    With rechteck2#

        .x& = x1&
        .y& = y1&
        .w& = x1&+64
        .h& = y1&+64

    EndWith

    With rechteck3#

        .x& = 200
        .y& = 200
        .w& = 264
        .h& = 264

    EndWith

    cls
    colli&=~IntersectRect(rechteck1#,rechteck2#,rechteck3#)
    print colli&
    print rechteck1#.x&; ;rechteck1#.y&; ;rechteck1#.w&; ;rechteck1#.h&

endproc

declare rechteck1#,rechteck2#,rechteck3#
declare x1&,y1&,xx1&,yy1&,colli&
declare hWin&,bild_auto&,bild_block&,hintergr& ,hintergr1&,ende& ,hbild&
Window 20,20-200,200
hWin& = Create(Window, %hWnd, Test, 250, 20, 650,500)
STRUCT rect = x&,y&,w&,h&
DIM rechteck1#, rect
DIM rechteck2#, rect
DIM rechteck3#, rect
bild_auto&=Create(hnewpic,64,64,$0000ff)
bild_block&=Create(hnewpic,64,64,$ff0000)
hintergr&=create(hnewpic,400,400,$00ffff)
hintergr1&=create(hnewpic,400,400,$00ffff)
ende& = 0
x1&=50
y1&=50
xx1&=200
yy1&=200
collision

WhileNot ende&

    sleep 1

    if isKey(65)

        ende& = 1

    endif

    if isKey(69)

        x1&=x1&+1
        collision

    endif

    if isKey(81)

        x1&=x1&-1
        collision

    endif

    if isKey(83)

        y1&=y1&+1
        collision

    endif

    if isKey(87)

        y1&=y1&-1
        collision

    endif

EndWhile

End
 
02/28/09  
 



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