| |
|
|
Uwe ''Pascal'' Niemeier | Hello people!
I have me - inexperienced How i'm - time as Spieleprogrammierer attempts
I put the time so to that bad into Raum; one Package with nachvollziebaren (einfacherern) Examples for new routines is still in work. and ne Doku would neither badly...(would be not the first time, I after a couple Meet my own View source not any more understand )
goes the about into right direction?
SeeYou Pascal |
|
|
| |
|
|
|
Frank Abbing | |
|
| |
|
|
|
| Superb. it functions.
is it correctly. so the with Rotation over The Pfeiltasten not The Cam, separate only The Objects circa itself self turn? I mean each Obj turn itself circa his own centre.
iF |
|
|
| |
|
|
|
Uwe ''Pascal'' Niemeier | Hello David! [quote:c8171a6907]is it correctly. so the with Rotation over The Pfeiltasten not The Cam, separate only The Objects circa itself self turn? I mean each Obj turn itself circa his own centre. [/quote:c8171a6907] Yep! but ne grosse turn comes neither badly simply To Beginn the Hauptschleife Rotate Speed%,0,0,1 insert. This is then Global for everything, what drawn becomes. for Speed% can you too a Festwert take, but with More as 10 might self Spielefreaks dizzy go
PS: what becomes because otherwise yet so on profanen Grundlagen used ? (knows in the momentum not so right, where I go on should )
SeeYou Pascal |
|
|
| |
|
|
|
| OK Uwe, eigendlich integrally simply. it should a commands give the The Camera positioniert, moving, and a the The kamera rotate, So the Koordinatensys beforehand properly prepared.
likewise should it a function give z.B. Createcube(x,y,z,textur.bmp) then missing only another Moveobj, or. setobjpos, and a rudimentärer ego-Shooter is ready.
iF |
|
|
| |
|
|
|
Uwe ''Pascal'' Niemeier | [quote:e7619f7650]OK Uwe, eigendlich integrally simply. [/quote:e7619f7650] *graus* If I you in future with iF salutation, name You me then Pascal ??
Related to the Positionieren Objects and Kamera is unfortunately not so simply, How one suppose ought to the standing and falls with the each actually Bezugs-(=Koordinaten)-system. from it yields itself u.a., that it completely alike is, whether You The Kamera move or The whole scene. ( my papa having right: everything is relatively! )
nevertheless there a Special function for. wasn't integrally simply, The To knacken; moreover was time again Assembler necessary, because the function 18 (!) Parameter need. (BTW: Frank having ProfASM and the principle of embedded ASM already time about SyntaxEnhancer erwähnt)
in the Endeffekt hats nothing gebracht; a Kamerarotation circa a scene around means, The compel positions self To calculate. One globales Rotate had The same effect.
have meanwhile started, these details time stichpunktartig To collect and To document, so one a joint denominator has.
BTW: have you got (or sonstwer) itself OpenGL-temperate already time with Layern engage?
PS: another couple German OpenGL-Info: [...] Translation the OpenGL-FAQ [...] OpenGL-introduction [...] Translation the NeHe-Tutorials
SeeYou Pascal |
|
|
| |
|
|
|
| OK Pascal, No, with with opengl Layern have I not yet worked. With the whom worlds-Rotationen and the Selbstberechnen of Coordinates is me already clear, Have Yes yourself already so many 3D-Engine gebastelt , there however was sooner The right display and the Rendern The problem, everything else was sooner one Klax. be unfortunately momentarily zusehr engage (so my I do not the community ;)), circa me the Topic to examine, I werds but nachholen!
iF |
|
|
| |
|
|