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| Hello,I again
work now already one bisl with serve tolen dll but 2 items are me To still negative noticed:
1.with copyextbmp and copymemory are The speicherbereche quasi vertauscht! copyextbmp expects first thing the target,copymemoroy against first thing the spring.I come there over ands over again confusion and must nachgucken...
2.The maskenbitmaps for findpath and backgroundcollision are not komabitibel or.invertiert!!! backgrundcollison has as begehbare expanse Black(what too well is),findpath against using white.accordingly must one first again a new bitmap in the filled hintergrundgröße produce(in derregel very big)and the background-maskenbitmap invertiert into copy! i'm for the The maskenbitmap for findpath on Black as begehbar umgestellt becomes because then is tappt im dunkeln too compatible with backgrundcollision and alphatrans!!! background:not begehare expanse in the game copy I with alphatrans on The hintergrundgrafik(sees rather from).these maskenbitmap can cih then too same for backgroundcollision use,for findpath is tappt im dunkeln though useless,unfortunately
point 1 isn't so bad but was me noticed.point2 higegen lying me really very on the hearts because it unnecessary work and memory needed. means what think You? ought to one The functions not vereinheitlichen??? |
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| Hi,
To 1.: you have right, but I can it now not any more Change, without inkompatibel To go...
To 2.: means what think You? ought to one The functions not vereinheitlichen???
I thought, I had the in Version 2.5 made... are you sure, the your Sourcescodes / Exes currently are ?
Greeting, Frank |
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| To1:Have I me virtual,ought to one always in the vorhinein deliberating
To2:??? trouble not understood? I Have The actually prospeed Version. but findpath wants Yes another maskenbitmap as zb. backgroundcollision! and therefore goes it me... i'd The bitmap The I for backgroundcollision use too gladly for findpath use. currently does it not there findpath Yes komischerweise The colour white as durchlässig/begehbar takes. any others functions How backgroundcollision and alphatrans (as transparency) take there Black(what too well is)... dewegen would I it for meaningfully hold the To Change,there can too time a discounted in the compatibility make because it a very sinnvolle change would! |
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| Hi,
aaah now jaaa... I had something other in the head, that I former already inkompatibilisiert having.
you have right. for the time being can you you Yes help, because You a Maskencopy bereithälst, The You then by CopyExtBmp() in the Kopiermodus 4 invertierst.
Greeting, Frank |
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| Hello Martin,
I Have straight accurate nachgesehen, the two Masken are compatible. here two Auszüge from the Helpfile:
SetBackAutoCollision(): In each drop need we for M a Special Maskenbitmap, best a Masken-copy the Hintergrunds. These ought to Two-tone his (1 bit Black-white Image). any to put in the background, The from the Sprite begehbar his should, must in the colour knows drawn his. All other to put in the background, The the Sprite not to enter must, must Black marked his.
FindPath(): Zuersteinmal needed The function a Maskenbitmap with the present because of and Hindernissen. of background must So one scharz-white Image present his, where black Flächen for obstacles (walls etc.) stand and weiße Flächen for ways (free burst).
I mean too, I had The mask for SetBackAutoCollision() time changed, probably using You another old Helpfile ?
Greeting, Frank |
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