| |
|
|
- Page 1 - |
|
 Ralph Theobald | Hello Frank ,
would it possible a function hinzuzufügen, with the one The speed of Sprites steer can. yet is the speed always konstant.I put me function to , with the The speed kontinuirlich soar or falls.it dürften too quiet several functions his.

Greeting Ralph |
|
|
| |
|
|
|
| |
|
- Page 1 - |
|
 Ralph Theobald | Hello Frank, I mean a ramp, d.h. v begins with 10 and veringert itself then steady on 5. Genial would, if Startwert,Endwert and rise the ramp spare chosen go could.I had incidentally sooner on setspritespeed virtual.
B: If one player at soccer another whom ball zuspielt , then becomes the ball of 1. to that 2. player always slower.If is a steigende and a fallende ramp had, could one itself others v - Profile (trapeze,Dreieck) slight yourself basteln.
your demonstration with the bees: an bee alights well not more steadily speed on of/ one flower . separate bremst before steady ex.
 |
|
|
| |
|
|
|
 Nico Madysa | I glaue, Ralph means such a thing in the manner the Anhangs, mere in the ProSpeed.dll eingebunden. |
|
|
| |
|
|
|
 Ralph Theobald | circa it again on the example soccer To explain: One player game whom ball to a second player. The ball launch with of/ one Anfangsgeschwindigkeit,The then steady abnimmt.I can this with Prospeedbefehlen simulate, because I The way in several Teilstrecken zerlege and them different Geschwindigkeiten zuordne.it would beautiful , if these Rechnerei in a Prospeedbefehl in Assembler come off would. If Nico it so meant has, has it right. the whole runs on a lineare Interpolation out. |
|
|
| |
|
|
|
 Frank Abbing | OK, I look something To make is. be presently but bad eingespannt. to new ProSpeed 3.0 ought to ichs but hinbekommen. |
|
|
| |
|
|
|
 | what speaks with something like against Sinus or very speedy vorgerechnete tables? |
|
|
| |
|
|
|
 Ralph Theobald | @If: nothing. but Frank as Assemblerexperte white probably on the best, How the umzusetzen is.
@Frank: I had yet a wish. structure of because of for Sprites through Bezierkurven. |
|
|
| |
|
|
|
 Ralph Theobald | here an example( stammt of www.geogebra.at ): |
|
|
| |
|
|
|
 Frank Abbing | Bezierkurven becomes it well not give, for see I simply To little Anwendungsgebiete. one can Sprites Yes already on beliebigen Pfaden wandeln let, see MoveSpriteWithTable() and Moritz Kerstens Pathfinder. |
|
|
| |
|
|
|
 Ralph Theobald | thanks Frank,
The Bezierkurven was only so a idea. Werd me the program of Moritz again standing.
Greeting Ralph |
|
|
| |
|
|
|
 Jens-Arne Reumschüssel | Hello Frank!
i know of course not, inwieweit the in the new Version the prospeed.dll already berücksichtigt watts, gleichwohl had I subesquent suggestion:
for fast (and gradbeliebiges) rotate of Graphics are Rotate (plenty too slow) and RotateExtBmp (cut Rechtecke quadratic) often not so well suitable. declared-function PlgBlt from the GDI32.DLL creates here remedy. in the principle could You simply a appeal of PlgBlt as new function along into The DLL take in for "nicht-API-Programmierer".
I can incidentally The PSA.DLL and The PSA3D-DLL not herunterladen, The left are well antiquated. and the ProSpeed 3.0 Gibts nocht not to that Download, Have I right, or Have I The mere not found?
Greeting, Jens-Arne |
|
|
| XProfan X4 * Prf2Cpp * XPSE * JRPC3 * Win11 Pro 64bit * PC i7-7700K@4,2GHz, 32 GB RAM PM: jreumsc@web.de | 10/12/08 ▲ |
|
|
|
| |
|
- Page 2 - |
|
|
 Frank Abbing | Hello Jens,
the two left are veraltert and the Dlls go not further program. The new version the ProSpeed.dll is ready, but I stick with the guide solid. somehow come I To nothing. it has itself plenty changed, particularly get Funktionsnamen uniform adjusted. |
|
|
| |
|
|
|
 | |
|
| |
|
|