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Help! - I verzweifle slow - recharge of Files in the background

 

Tango
now be I with my Latein end. I get it simply not there. How can I because Files, Images, Texts in the background recharge? goes the at all and if so, How? me missing simply the Ansatz moreover.

any try The I made have lay all Animationen gammy until loaded are.

How can the in principle solve?
 
03/09/17  
 




Georg
Teles
day,

say time very, what You to have, best with a example and which Profanversion You using. so far I know, there a Helpfile with xProfan with, such there zB to Bildhandle

I login me later, if I daheim be.

Hello
 
XProfan X3
TC-Programming [...] 
XProfan 8.0 - 10.0 - X2 - X3 - X4

03/10/17  
 




Tango
Georg Teles (10.03.2017)
day,

say time very, what You to have, best with a example and which Profanversion You using. so far I know, there a Helpfile with xProfan with, such there zB to Bildhandle

I login me later, if I daheim be.

Hello


Hello Georg,

I have large Problems my Diashow on OpenGL-Base liquid To operate. The oGL-story runs super and so How I me the virtual have. load I now a Bilderserie or only one Image, stoppt all Animation and of course such a long time To the/The Image(it) loaded are/is. thereafter works everything. therefore was my Überlegung The Bilderserie ebend in the background into Memory loading during The Animation in the Vordergund already runs and something other shows as The Images.

I slopes time my kompletten Wurstel-Test-code on.

whom You whom Testest lay time in the Programmverzeichnis The subesquent Ordner on:

X:/Programmverzeichnis/Images/1/1.....20.jpg etc.

and a Ordner namens Sound and pack there a mp3 with "1.mp3" into.

Achso: I use XProfan 3.1
Var number% = 0
Var position! = 25
Var color! = 0
Declare hfont&, font&
Declare end%, The%'Variable for Abbruchbedingung
Declare pos!, ruddy!'Positions- and RotationsVariablen
Declare textur%, bullet#
Declare texture%[500]
Declare time&
declare r!
'places The Fensterform solid
'Window Style 64 + 16                                                                            'Window without welt and
Window %MaxX, %MaxY'Window on Desktopauflösung adjust
CLS 0
'Initialisiert OpenGL
oGL("Init", %hWnd, 0, 0, 0, 0)
oGL("BlendMode",1)
'oGL("LoadXPGL", "Linie.xpgl")                                                                   'loading Linienpunkte from File line.xpgl
'oGL("UseXPGL", 1)                                                                               'uses these Linienpunkte
'places Lauftschrift solid
hfont& = create("Font", "Courier New", 32, 0, 0, 10, 0)'loading Font in Variable hfont&
font& = oGL("OutlineFont", hfont&, 0.3)'points hfont& oGL To
deleteobject hfont&'destroy Objekt hfont& again, because it to Zuweisung not any more needed becomes
directory 1'reads Bilddaten one
'game Mukke ex
MIDI("Play", $PROGDIR + "Sound\" + "1.mp3", -1)
SetTimer 5'max. 50 Frames /sek.

WhileNot end%'If no Abbruchbedingung recognized watts, durchlauf the Timers

    If IsKey(27)'is Abbruchbedingung "Escape-Taste" erfüllt, then

        end% = 1'setting Variable end% on 1

    EndIf'and finish these request

    'print "noch one test"
    Case position! < -100 : position! = 25'If Text behind linkem Bildschirmrand disappeared then starte it again of in front
    Case color! = 90 : color!=1'If Rotationswinkel 90strain access, then on 0 settle
    OpenGL()'draw derweil OpenGL

EndWhile'spring To WhileNot

KillTimer'finish to 5ms whom Timer or rather said: spring to 5ms again to that SetTimer
End

Proc directory

    Parameters Folder$'The Parameter Passing the current Verzeichnisses
    Var counter% = 0 : Var i% = 0'Zählvariablen to that reading the Images
    Declare File$, bild&'File and Bildnummer
    Declare way$, Images$'way the current Verzeichnisses and Bilddaten in Vaiable Save
    'Bildverzeichnis Initialisieren
    way$ = $PROGDIR + "Bilder\" + Folder$ + "\"
    ChDir way$
    way$ = way$ + "*.jpg"
    Images$ = FindFirst$(way$)
    AddFiles Images$
    'seek to Images and points These the Variable Images$ To

    WhileNot %IOResult

        Images$=FindNext$()
        addfiles Images$
        inc counter%

    EndWhile

    'orders The loaded Images the TexturArray To

    whilenot number% = counter%

        FILE$ = ListBoxItem$(number%)
        bild& = Create("hsizedPic",-1,  File$,1280,1024,1)
        casenot bild& : continue
        texture%[i% + 1] = oGL("getTextureBMP",bild&,1)
        deleteObject bild&
        inc i%
        inc number%

    endwhile

ENDPROC

proc OpenGL

    position! = position! - 0.05
    color! = color! + 0.05
    oGL("Clear")
    '  oGL("Origin", 0.0, 0.0, -9.0)                                                               'setting position the XPGL-lines
    '		oGL("DrawXPGL", 0, 4)                                                                       'draw ebend these lines
    oGL("Origin", 0, 0, -30)
    oGL("Color", cos(color!), sin(color!), 1 - 0.5*cos(color!/30), 1)
    oGL("Move", position!, 11.7, 0)
    oGL("Print", font&, "     DiaShow V1.0  lorem ipsum...........")
    'oGL("Fog",3,0,25 + sin(rotation!))
    oGL("Origin", 0, 0, -30)
    oGL("Color", cos(color!/10), sin(color!/3), 1 - 0.5*cos(color!), 1)
    oGL("Move", position!/0.7, -12.2, 0)
    oGL("Print", font&, "   lorem ipsum ................................................................    ")
    'Sprites
    'oGL("Origin", -3.4, -0.1, -6.0)
    'oGL("Color", 10, 10, 10, 1)
    'oGL("Quad", %MaxX, 0.1)
    'oGL("Origin", 0, 0, -12)
    'oGL("Draw", bullet#)
    'oGL("Origin", 0, 0, -6)
    '    oGL("Origin", 0, -4.5, -18)
    '    oGL("Draw", bullet#)

    if &GetTickCount - time& >= 5000'5 sec are rum

        r! = r! + 1
        case r! = number% : r! = 1
        time&   = &GetTickCount

    endif

    'Images loading
    oGL("Origin", 0, -4, -12)
    oGl("color",1,1,1,1)
    oGl("move",-5.8, 0, -7.5)
    oGL("Rotate", 0, 30, sin(color!))
    oGl("push")
    oGL("Texture", texture%[r!], 1)
    oGL("Quad", 13, 8)
    oGl("pop")
    oGL("Origin", 0, -4, -12)
    oGl("color",1,1,1,1)
    oGl("move",5.8, 0, -7.5)
    oGL("Rotate", 0, -30+sin(color!)/0.5, cos(color!))
    oGl("push")
    oGL("Texture", texture%[r!+2], 1)
    oGL("Quad", 13, 8)
    oGl("pop")
    oGL("Show")'shows any Objects

ENDPROC

 
03/10/17  
 




Georg
Teles
day,

if you already something other Show want during The Images loaded go, there verschidene Opportunities:

try can You with Multiprocessing of XProfan, that one paralleler Process The Images loading and the primäre The Animation undertaking. have straight no example sry.

Callback function can itself too look at, have unfortunately too no example, must basteln.

Have but what discover: with the Loop between SetTimer and KillTimer füge Please one WaitInput, so takes your Program The whole Processor performance
SetTimer 5'max. 50 Frames /sek.

WhileNot end%'If no Abbruchbedingung recognized watts, durchlauf the Timers

    Waitinput'<- here

    If IsKey(27)'is Abbruchbedingung "Escape-Taste" erfüllt, then

        end% = 1'setting Variable end% on 1

    EndIf'and finish these request

    'print "noch one test"
    Case position! < -100 : position! = 25'If Text behind linkem Bildschirmrand disappeared then starte it again of in front
    Case color! = 90 : color!=1'If Rotationswinkel 90strain access, then on 0 settle
    OpenGL()'draw derweil OpenGL

EndWhile'spring To WhileNot

KillTimer'finish to 5ms whom Timer or rather said: spring to 5ms again to that SetTimer
End
 
XProfan X3
TC-Programming [...] 
XProfan 8.0 - 10.0 - X2 - X3 - X4

03/10/17  
 




Tango
Hello too,

have strain The Help ready. it schein as would there Multiprocessing the right lane. still understand I do not really what there of me wants.
but i think, I The LadeProc the Images into Module pack, the runs then parallel to that Hauptprogramm what about me can then The Bilddaten on the Hauptprogramm to Laufzeit transfer.

see I the so correctly.?

Verwirrend find I there only The Auzssage with Multiprocessing and Callback, "Das Program power first moreover, if the Process exits ist".

so have I still the same in green or?
 
03/10/17  
 



Sub-Topic: Multiprozessing  [...]  created.
 
03/12/17  
 



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