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Vs OpenGL. ProSpeed

 

Nico
Madysa
i'm to Time something unschlüssig, therefore erbitte I evtl. whom a or others piece of advice.

I map (be but yet far from the first code-row removes!) one 2D-game, in the though too of a or others 3D-effect vorkommen should (z.B. itself drehende letters, but not lateral, as in 2D possible is)

I consider to Time only, whether I to statement now Franks ProSpeed.dll take, with ihren tollen Sprites, The under warranty useful wären, or whether I, To Gunsten the 3D-effects, the image with OpenGL aufbaue. to Sprite-statement could I iFs Snippet for transparente colours in Textures rauskramen and the 3D-effects wären anyhow no trouble. too transparency of designed Images would no trouble.

any Argumente hold itself from of my visibility The balance. I need council.
 
Nico Madysa
03/09/07  
 




Frank
Abbing
Hm, lying on it, How tall the 2D, or. 3D part fall out should.
3D Sprites can you ggf. with special Programs in 2D Sprites converting let and then with ProSpeed using. on the other hand bid OpenGl too umfangreiche 2D-functions, if You not before it zurückscheust, GL-Api einzusetzen.
is sure a decision, The you nobody take off can.
 
03/09/07  
 




Nico
Madysa
I tendiere slight to ProSpeed, but these 3D-Texteffekte, are The so possible?
I mean, that the character vertically to that Viewer is, means so invisible and itself then turn, so it visible becomes.
z.B. sees one one I and the turn itself circa 90° to a M (aieht means from, as would it breiter go)
 
Nico Madysa
03/09/07  
 



 
03/09/07  
 




Frank
Abbing
No, 3D isn't possible. You could however vorberechnete Spriteanimationen using. the meant I.
 
03/09/07  
 




Nico
Madysa
is me already clear, what You meant. but theoretical must not time one 3D-effect his. it would Yes already so wirken, if to the Image gewissermaßen streckt (means of wide/Höhe = 1 To normal) Gibts so a function, The the does, but at the same time transparente colours allows?
 
Nico Madysa
03/09/07  
 




Frank
Abbing
No. therefore would the whole too To pixilated.
 
03/09/07  
 




Nico
Madysa
How, To pixilated? talk both of us over the same thing?
the rotate of Images is still neither To pixilated, how can there the strain so his?
 
Nico Madysa
03/09/07  
 




Frank
Abbing
at that rotate weg too no Pixelinformationen lost... Probier it simply from, Nico. ProSpeed bid in the direction SizeExtBmp() on.
 
03/09/07  
 



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