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ego-Test

 
- Page 1 -


3D-MapEditor and Viewer/ Walker & vector-Kollisionserkennung.

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ego.zip
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item:DE-1721
Bezeichnung:EGO
Version:1.5
Kurzbeschreibung: ego-Test, game with Source
Hochgeladen:12/17/06
Download
 
12/17/06  
 



 
- Page 1 -


thanks Horst - unfortunately wisely I do not More whom I The Textur eigendlich geklaut have.
 
12/20/06  
 




Nico
Madysa
@iF: can you these Zuwenig-Frames-per-second-block not rausnehmen? too a little bit Geruckel would me not disturbing. ( I Have 32 FPS access, ex 25 becomes a flüssige movement score)
 
Nico Madysa
12/21/06  
 




Hubert
Binnewies
WOW---the goes ex... 64Fps...

XPProf SP1 Athlon Barton 2800 GeForce 6600GT 1GBRam CL2,5...

make You from it a EGO Shooter???
(stick there my Winkelberechnungroutine drin?)

Hubert
 
WinXP Prof, XProfan 9.1 Newbie

Ein kluger Kopf sagte mal:
"Nach dem derzeitigen Stand der Technik ist es unmöglich Programme zu schreiben, die fehlerfrei laufen!"
12/21/06  
 



 
- Page 2 -


>>make You from it a EGO Shooter???

Öhm - is ne Spielerei!

>>(stick there my Winkelberechnungroutine drin?)

Jau! These is a part of/ one function The for Kollisionen zuständig is.

here the Sourceauszug:
and these function becomes uses of
and the against uses
and the against becomes used of
proc Ogl.Input

    float ohead:=heading
    // get collidPixelMapPixels
    float opx:=px
    float opy:=py
    //Keys secure
    int wup = iskey(38) + if(GetAsyncKeyState(1)<>0,1,0) + iskey(87)//up forward
    int wdw = iskey(40) + if(GetAsyncKeyState(2)<>0,1,0) + iskey(83)//dw backward
    int wleft =iskey(37)//left rotate left
    int wright =iskey(39)//right rotate right
    int wlstr =iskey(65)//a punishment left
    int wrstr =iskey(68)//d punishment right
    int wpgup =iskey(33)//pgup look up
    int wpgdw =iskey(34)//pgdw look down
    headnick:=if(wup,headnick+0.1*fpsd,0)
    case wright : heading = heading - (2*fpsd)
    case wleft : heading = heading + (2*fpsd)
    heading:=heading+(mdx-mousex)/2
    updw!:=updw!-(mdy-mousey)/4

    if (mousey<100) or (mousey>380) or (mousex<100) or (mousex>550)

        setcursorpos(maxx/2,maxy/2)
        waitinput

    endif

    mdx:=mousex
    mdy:=mousey
    case updw>90 : updw:=90
    case updw<-90 : updw:=-90
    // vector checked collid
    float spd=(walkSpeed),ciangle1,heading2,ciangle2,dist1,dist2
    bool vi1,vi2
    heading2:=heading

    if wup

        px:=(map.spawnx-vminx+xpos)*terrainMulConst+4.0
        py:=(map.spawny-vminy+zpos*-1)*terrainMulConst+4.0
        vecpix1:=myterrain1::get(px,py)
        vecpix2:=myterrain2::get(px,py)
        evalpx:=myterrainEval::get(px-4,py-4)
        vi1:=checkVectorIntersection(heading,vecpix1)
        ciangle1:=collidDisAngle
        dist1:=dist
        vi2:=checkVectorIntersection(heading,vecpix2)
        ciangle2:=collidDisAngle
        dist2:=dist
        settext hwnd,st$(vi1)+ +st$(vi2)

        if vi1+vi2

            float angleSum
            ...
etc. undsofort...
 
12/21/06  
 




Hubert
Binnewies
god....nu be I integrally already ruddy in the face become because of the many honour....
 
WinXP Prof, XProfan 9.1 Newbie

Ein kluger Kopf sagte mal:
"Nach dem derzeitigen Stand der Technik ist es unmöglich Programme zu schreiben, die fehlerfrei laufen!"
12/21/06  
 




Jörg
Sellmeyer
so, now be so did i time to that testing come (and to that write )
The Textures are really schick! particularly The spiegelnden Bodenfliesen.
I have konstant 100 fps and observe nothing of ausbremsen. at that Start sinds sometimes 98 and then glue it again with 100.
 
Windows XP SP2 XProfan X4
... und hier mal was ganz anderes als Profan ...
12/21/06  
 



Pentium?
 
12/21/06  
 




Jörg
Sellmeyer
Athlon XP 2600+ and GraKa Radeon 9600
 
Windows XP SP2 XProfan X4
... und hier mal was ganz anderes als Profan ...
12/21/06  
 




Jac
de
Lad
by me comes with the ungebremsten Varsion the, though I The File in the directory reinkopiert have...

126 kB
Hochgeladen:12/22/06
Downloadcounter427
Download
 
Profan² 2.6 bis XProfan 11.1+XPSE+XPIA+XPRR (und irgendwann XIDE)
Core2Duo E8500/T2250, 8192/1024 MB, Radeon HD4850/Radeon XPress 1250, Vista64/XP
12/22/06  
 




Michael
Wodrich
WOW -- 1 FPS --- and out are You....

then even not...
Michael Wodrich
(the Geisterschloß might with 1 FPS Yes well neither walk, but it does )
 
Programmieren, das spannendste Detektivspiel der Welt.
12/22/06  
 



Hey! I custom The FPS for Kollisionskontrolle The is nunmal not Echtzeit! does me sorrow it so written to have.
 
12/22/06  
 




Nico
Madysa
Schohn well, one plainer reason for block reicht me.
 
Nico Madysa
12/22/06  
 




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