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RGH-Müllspiel

 
there Roland whom Source the Müllspieles released has, and introduction the XProfan10 the Handling of OpenGL one children's play is, be I first of all over the Müllspiel hergefallen and I it weitestgehend, around the OpenGL To testing, kaputtgemacht.

my attempt was is,

a) the Müllspiel a manner Kamera To miss out on,
b) The Figur not Ruckartig, separate soft over the shelf hover To let,
c) The turn the Figur soft happen To let.

unfortunately have I in running this first Tests first of all me for my think about superfluously erscheinende Procedures simply rausgeworfen.

venture here someone a Reparatur or quite a completely Own Umsetzung the supra aufgezählten releases ?

whom Originalsource finds your here:  [...] 

the Textturbild, whom Source and the Exe, finds your in the Attachment.

 
03/29/06  
 




Timotheus
I have of Roland code ausgehend too one demonstration written, the so similar is How iFs, only without selbstschwenkende Kamera and Textur. For this have I yet installed, the the Parker The stones etc. correctly. schiebt, and one too The Trägheit this Objects watch can.

Exe + Prf in the attachment

Timo

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03/29/06  
 




RGH
Hello Timo,

very beautiful, only for so old Grafikklarten as my becomes the game now qälend slow. (P4 1500 MHz with 512 MB, NVidia GeForce2 MX100 with 32 MB). too iFs Variant by me already almost unplayable. Schade.

Greeting
Roland
 
Intel Duo E8400 3,0 GHz / 4 GB RAM / 1000 GB HDD - ATI Radeon HD 4770 512 MB - Windows 7 Home Premium 32Bit - XProfan X4
03/29/06  
 




Timotheus
time a question Roland. How sees with the the speed in the comparison To others Programmiersprachen from. means How big is the speed in the Verhälltnis To others Profanbefehlen? let itself Bespielsweiße C++ 3D programs with XProfan 3D Programs vergleichen? The Hauptarbeit power Yes really OpenGL, but Maybe power Yes Profan yet some other in the background, and one could Maybe a conscience Prozentsatz indicate, circa how much slower one Profanprogramm is.

Timo
 
03/30/06  
 




RGH
That XProfan as P-code-Compiler not so quick How those Compiler is, The Maschinencode produce (Delphi, C++, etc.) is Yes not uncharted.
its though correctly., that the speed, with the The OpenGL-command carryed out go, not from the Programming-Language, separate from the OpenGL-Implementierung the Grafikkarte and the speed the Rechners take down. but for Abarbeitung the XProfan-Befehlszeilen in the routine, The The actually scene rendert, is XProfan zuständig. therefore is the sinnvollste optimization, here The Zeilenzahl lowly To hold. in the OpenGL-area are the certainly the Benutzung of lists (z. B. the Figur in the Müllspiel) or the Use of XPGL-data (in the others example, or. lesson10 into Beispieldateien). too The fact, that the oGL-Commands in the rule z.B. for several Lines entprechendem C++-code stand, affects positively aufs tempo from. (on my own behind oGL(Cuboid,...) hide itself 54 OpenGL-API-Aufrufe, The in C++ even 54 Program lines wären.)
If not ausreicht, remaining still The Possibility Sebastians Profan2CPP To using! i am sure, the becomes too right soon XProfan 10 support.

Greeting
Roland
 
Intel Duo E8400 3,0 GHz / 4 GB RAM / 1000 GB HDD - ATI Radeon HD 4770 512 MB - Windows 7 Home Premium 32Bit - XProfan X4
03/30/06  
 



Juhu! Vista-Test successful bestanden!
 
08/26/08  
 



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