| |
|
|
Andreas Gaida | Hi!
here's a new Include File with the one 3D OBJ Files reading and present can. tappt im dunkeln operates now with Arrays and is very plenty faster as The old Include File. with P2CPP Copiliert with Turbo C++ is tappt im dunkeln so quick at reading on my computer How Poser 6(ca 12 sec) and Hexagon 2 schaft it with of/ one 15MB File too only couple sec faster . The new Include beherscht Dreiecke ,Vierecke and Polygone To draw take off a great many OBJ Files suffice ought to. Ausserdem can tappt im dunkeln The material properties Ambiente , Diffuse and transparency.Specular and Shinnes müste tappt im dunkeln too can but the could I not yet testing. Ausserdem can with your into own Binäres stature abspeichern what plenty faster at loading is and without MTL amendment File auskommt .
as attachment have I 2 OBJ Files whom Source(example Program and Include) and the Copilierte Program to demonstration enclosed.
MfG Andreas |
|
|
| Athlon X2 4800 , 2GB Ram , GeForce 7800GT Windows XP Pro , XProfan 10 und 11 , Profan2Cpp 1.6b | 08/05/07 ▲ |
|
|
|
|
Rolf Koch | very beautiful made. Habs tested and (however Have I do not plenty with OGL To do). I have with Textures loaded, but since see I only Black wisely without Textures? |
|
|
| |
|
|
|
Andreas Gaida | Hi! in the example Program are The Textures and materials standartmässig from can tappt im dunkeln with the Button t and m on the zugehörige info Window shows whom status the individual Options on .
M = material on / from : AUS C = Cullface on / from : AUS A = DrawList on / from : AUS T = Textur on / from : AUS 1 = ~GL_FILL / 2 = ~GL_POINTS / 4 = ~GL_LINE 5 = ~GL_FLAT / 6 = ~GL_SMOOTH
MfG
Andreas |
|
|
| Athlon X2 4800 , 2GB Ram , GeForce 7800GT Windows XP Pro , XProfan 10 und 11 , Profan2Cpp 1.6b | 08/05/07 ▲ |
|
|
|
|
Frank Abbing | lovely, shining me everything To functions! is sure a thing, The I time well use can. thanks! |
|
|
| |
|
|
|
Rolf Koch | alas I thick, standing indeed so in the Infofenster - Sorry |
|
|
| |
|
|
|
Andreas Gaida | Hi! np Rolf is me already often happens .
I hope sometime yet The Include circa Bump Mapping and circa Transparente Textures To strain unfortunately do I me with both things yet very heavy .with whom Transparenten Textures wisely I not yet How I from a normalen bmp or jpg a alpha channel emulieren can . would be important circa Trees and many types of special effects To present. with Bump Mapping must I yet investigate and any Texts over again reading yet have I The previous reading not yet understood.would be for Information To this Topics very grateful. what yet cool would is Shader Programming for Morphing and soweiter and Bones Animation this is with the Hauptprozessor simply To gammy with grösseren Objects. the best would it a 3D Engine on basis of XProfan and OpenGl aufzubauen with 3D Importern and Exportern with Animations possibilities and soweiter as long as not the drop is remaining XProfan with the Games Programming far behind its Opportunities back. unfortunately wisely so did i the my Programmierkenntnise To badly and my Programmierstill To messy is around the yourself To write but if itself moreover several people together find should The the proposition in angrif take would ,would I gladly so far I can give a hand.
MfG Andreas |
|
|
| Athlon X2 4800 , 2GB Ram , GeForce 7800GT Windows XP Pro , XProfan 10 und 11 , Profan2Cpp 1.6b | 08/06/07 ▲ |
|
|
|
|
Frank Abbing | unfortunately have I presently no Time spare, circa with one such proposition mitzuwirken. Sebastian king what about me had time Sourcecodes To oGL-shadow and Antialising prepares. If you like, Search I you The time out. then login you best by Mail or PM. |
|
|
| |
|
|
|
Andreas Gaida | I take gladly any Source To this Topics grateful on and yet rather as they in a functioning small Beispielprog show as goes .
MfG
Andreas |
|
|
| Athlon X2 4800 , 2GB Ram , GeForce 7800GT Windows XP Pro , XProfan 10 und 11 , Profan2Cpp 1.6b | 08/06/07 ▲ |
|
|
|
|
| Hm if i remember rightly showed some of me here gepostete old OGL-Source already The application of Bump-Maps and Alpha-Channels. I have whom detour one 4. Channels in the Image not made separate simply for Alphawert one own BMP using. |
|
|
| |
|
|
|
Andreas Gaida | Hi iF ! unfortunately find I The Source for Alpha channel and Bump not. would be it possible possible the You me The suitable left mail if You The Time moreover find should ? The Alpha channel would on jedenfall very interestingly for import of Bäumen as OBJ .
MfG Andreas |
|
|
| Athlon X2 4800 , 2GB Ram , GeForce 7800GT Windows XP Pro , XProfan 10 und 11 , Profan2Cpp 1.6b | 08/07/07 ▲ |
|
|
|
|
| |
|
| |
|
|
|
Andreas Gaida | Hi! Vielen Thanks.
MfG Andreas |
|
|
| Athlon X2 4800 , 2GB Ram , GeForce 7800GT Windows XP Pro , XProfan 10 und 11 , Profan2Cpp 1.6b | 08/08/07 ▲ |
|
|
|