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| Class: Terrain / MemoryTerrains or. Pixel/Long-2DMaps |
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| small Update - I find it operates itself right well so. |
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Nico Madysa | Ähm, what operates itself right well so? I have of course The one or others supposition, wozu these inc serves, but these are velvet and sonders mere hypothetisch. can someone short (or long) explain, wozu these Include there's? and particularly too The Funktionsweise. CompileMarkSeparation Mem? what Have I the there missed? CompileMarkSeparation with the For-To-Loop be I Yes intimate, but how can a Loop quick steppen?
I can present, that the thing very well functions, if one white, How tappt im dunkeln functions. |
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| almost is a variable!
proc terrain::visualize(long almost)
Step 5 , step 8 - according as...
The Unit created one XY-Raster with LongFeldern its Werteinhalte simply staid and zurückgeholt go can.
If you so want like a Memory bitmap.
well if one itself means XYWerte remember wants - z.B. a MAP.
mem speicher=500 is equivalent To var memory# : dim memory#,500 |
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