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| &OGLBMP - it'll a Bitmap of the actually OpenGL-Bildschirms prepares. &SCRBMP - it'll a Bitmap of the actually Mainwindow prepares. &DSKBMP - it'll a Bitmap of the actually Desktops prepares.
wish: &CLIPBMP - it'll a Bitmap the Clipboard prepares.
The functions to that Use with pictures in the Clipboard are To rarely, in example is it imho not simply possible without Use the Speicherbitmaps the Zwischenablagebild To Save, or just The Ausmasse the Bildes to obtain without it einmalig with ClipLoadBmp somewhere hinzupinseln.
with &clipBmp wären vieler such missing-left slay. |
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Jac de Lad | [web]https://XProfan.com/thread.core?p=37685#37685[/web] would the erübrigen. |
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| Profan² 2.6 bis XProfan 11.1+XPSE+XPIA+XPRR (und irgendwann XIDE) Core2Duo E8500/T2250, 8192/1024 MB, Radeon HD4850/Radeon XPress 1250, Vista64/XP | 02/13/08 ▲ |
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| only indirect and tatty.
one could one 1x1 Memory bitmap produce, there with clipLoadBmp the image loading, %bmpX and %bmpY remember, Memory bitmap redimensionieren, anew clipLoadBmp utilize, then Save.
would be means not really one Sahnestück effizienter Programming - but one Workaround.
worse ists to Time: News Memory bitmap on disk Save, clipLoadbmp, bmpX and bmpY benefit, with mcls redimensionieren, with clipLoadBmp loading, Save, again mcls redimensionieren and on disk gespeichertes altes Memory bitmap restore. I wisely not whether Roland the _so_ known. |
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