' first Gehversuche with einfachen 3D-Drahtobjekten [P. woodpecker 1997] - adjusted on
' selbstständige Rotation with Bildschirmpuffer [J. Strobl 2013]
Declare a!, b!, c!, x!,y!,z!, xx!,yy!,zz!, ca!,cb!,cc!,sa!,sb!,sc!
Declare a11!,a21!,a31!,a12!,a22!,a32!,a13!,a23!,a33!
Declare xr!,yr!,zr!,gr!,dist!, ur!,p&,xv!,yv!,i&,j&
Declare x0!,y0!,z0!,x1!,y1!,z1!, u0!,v0!,u1!,v1!
Declare s0&,s1&,p0!,p1!
Declare e&,Eckpunkte#, v&, connections#
Declare hScrBuffer&
Declare elapsedTime&, lastMesuredTime&
Declare msecAccumulator&
Window Style 2 | 8 | 16
Window 0,0 - 512, 384
' Initialisieren
@Set("TrueColor", 1)
Randomize
ur!=Pi()/180
' Maßstab Realobjekt To association
gr! = 30
' Stegfarbe
' Stopvariable, through ESC-Button staid
hScrBuffer& = @Create("hNewPic", Width(%hwnd), Height(%hwnd), 0)
i&=0
lastMesuredTime& = &gettickcount
User Messages 16
WhileNot i&
'Cls @Rgb(240,240,255)
'Locate 0,0:Print "Mausklick! end with ESC-Taste"
' distance (Mittlerer Betrachtungs-Vorversatz)
'dist! = Rnd(300) + 300
dist! = 600
' Zufälliger Versatz in x and y direction (power Result interessanter)
'xv! = @Rnd(150) - 100
'yv! = @Rnd(200) - 100
' casually Euler-Drehwinkel for scene produce
'a! = (Rnd(180) - 90) * ur!
'b! = (Rnd(40) - 20) * ur!
'c! = (Rnd(80) - 20) * ur!
elapsedTime& = &gettickcount - lastMesuredTime&
lastMesuredTime& = &gettickcount
msecAccumulator& = msecAccumulator& + elapsedTime&
If msecAccumulator& > 500
SetText %hwnd, "Framerate: " + @Str $((1 / elapsedTime& * 1000) \ 1) + " FPS"
msecAccumulator& = msecAccumulator& - 500
EndIf
a! = a! + ur! * (elapsedTime& / 25)
b! = b! + ur! * (elapsedTime& / 25)
c! = c! + ur! * (elapsedTime& / 25)
' Streckeneinheit according obigen Drehwinkeln into three
' plains (Grundriss, Aufriss, Seitenriss) projizieren
' preparation Variablenaufruf instead of ongoing Winkel-Neuberechnung
ca! = Cos(a!) : cb! = Cos(b!) : cc! = Cos(c!)
sa! = Sin(a!) : sb! = Sin(b!) : sc! = Sin(c!)
' Rotationsfaktoren the Bewegungsmatrix to charge
a11! = ca! * cb!
a21! = cc! * sb! + sc! * sa! * cb!
a31! = sc! * sb! - cc! * sa! * cb!
a12! = -1 * ca! * sb!
a22! = cc! * cb! - sc! * sa! * sb!
a32! = sc! * cb! + cc! * sa! * sb!
a13! = sa!
a23! = -1 * sc! * ca!
a33! = cc! * ca!
' Translation the Modells, if desired
xx! = 0
yy! = 0
zz! = 0
' 3D-association one Papierflugzeugs (possible around the Schwerpunkt!)
e& = 14' number the Eckpunkte
Dim Eckpunkte#, e& * 3 * 8
Float Eckpunkte#,0 = 0,-2,18, 0,-2,-3, -1,0,-3, -1,0,14, 1,0,14, 1,0,-3, -4,0,-3, -4,0,1, -5,1,-2, -5,1,-3, 4,0,1, 4,0,-3, 5,1,-3, 5,1,-2
v& = 19' number the Verbindungsstege
Dim connections#, v& * 2 * 2
Word connections#,0 = 0,1, 1,2, 2,3, 3,0, 0,4, 4,5, 5,1, 3,7, 7,6, 6,2, 7,8, 8,9, 9,6, 4,10, 10,11, 11,5, 10,13, 13,12, 12,11
StartPaint hScrBuffer&
USEP 0,2, @Rgb(255, 0, 0)
Cls @Rgb(240,240,255)
DrawText 0, 0, "Beenden with ESC"
j& = 0
While j& < v&
s0& = @Word( connections#, j& * 4)
x! = gr! * @Float( Eckpunkte#, 24 * s0&)
y! = gr! * @Float( Eckpunkte#, 24 * s0& + 8)
z! = gr! * @Float( Eckpunkte#, 24 * s0& + 16)
xr! = xx! + a11! * x! + a12! * y! + a13! * z!
yr! = yy! + a21! * x! + a22! * y! + a23! * z!
zr! = zz! + a31! * x! + a32! * y! + a32! * z!
x0! = xr! + xv! : y0! = yr! + yv! : z0! = zr! + dist!
s1& = @Word( connections#, j& * 4 + 2 )
x! = gr! * @Float( Eckpunkte#, 24 * s1&)
y! = gr! * @Float( Eckpunkte#, 24 * s1& + 8)
z! = gr! * @Float( Eckpunkte#, 24 * s1& + 16)
xr! = xx! + a11! * x! + a12! * y! + a13! * z!
yr! = yy! + a21! * x! + a22! * y! + a23! * z!
zr! = zz! + a31! * x! + a32! * y! + a32! * z!
x1! = xr! + xv! : y1! = yr! + yv! : z1! = zr! + dist!
' In 3D-Endstellung brought Stegpunkte on Ausgabebereich projizieren
u0! = x0! * 192 / z0! + 250
v0! = 192 - y0! * 192 / z0!
u1! = x1! * 192 / z1! + 250
v1! = 192 - y1! * 192 / z1!
' Drahtsteg draw
Line u0!,v0! - u1!,v1!
' Next web!
Inc j&
EndWhile
EndPaint
DrawPic hScrBuffer&, 0, 0; 0
'WaitInput
Case @Iskey(27) : i&=1
Case %umessage = 16 : i&=1
EndWhile
' ready
Dispose Eckpunkte#
Dispose connections#
End