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OpenGL Multi Texture + current Functions

 

Sven
Bader
after a idea of Heinz have I a lane found, on any OpenGL command access. there according to driver not zwangsläufig any extensions present are, must one itself beforehand The Speicheradresse the function give let.

In folgendem example use I two "neuere" command (OpenGL 1.3 of 2001 instead of OpenGL 1.2 of 1998 ) , circa Multitexturing, means two Textures übereinander To release.

unfortunately can not The integrierten Objects for use, and so I a die by hand create.

here an example for a conventional appeal, which with command ex ca. OpenGL 1.3 not functions:
oGL("glMultiTexCoord2f", GL_TEXTURE1&, 0.0, 0.0)

so goes it:
glMultiTexCoord2f& = oGL("wglGetProcAddress","glMultiTexCoord2f")
Call(glMultiTexCoord2f&,GL_TEXTURE1&, 0.0, 0.0)

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declare tex&[5], xrot!, yrot!, zrot!, cuboid&, hPic&, GL_TEXTURE0&, GL_TEXTURE1&, glActiveTexture&
GL_TEXTURE0& = 33984;
GL_TEXTURE1& = GL_TEXTURE0& + 1;

Proc Cuboid

    parameters x!, y!, z!
    declare glMultiTexCoord2f&
    x! = x! * 0.5 : y! = y! * 0.5 : z! = z! * 0.5

    ifnot cuboid&

        cuboid& = ogl("StartList")
        glMultiTexCoord2f& = oGL("wglGetProcAddress","glMultiTexCoord2f")
        ogl("glBegin",~GL_QUADS)
        ' front
        ogl("glNormal3f",0.0, 0.0, z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 0.0, 0.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 0.0, 0.0) : ogl("glVertex3f",-x!, -y!, z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 1.0, 0.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 1.0, 0.0) : ogl("glVertex3f",x!, -y!, z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 1.0, 1.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 1.0, 1.0) : ogl("glVertex3f",x!, y!, z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 0.0, 1.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 0.0, 1.0) : ogl("glVertex3f",-x!, y!, z!)
        ' Back
        ogl("glNormal3f",0.0, 0.0, -z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 1.0, 0.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 1.0, 0.0) : ogl("glVertex3f",-x!, -y!, -z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 1.0, 1.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 1.0, 1.0) : ogl("glVertex3f",-x!, y!, -z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 0.0, 1.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 0.0, 1.0) : ogl("glVertex3f",x!, y!, -z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 0.0, 0.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 0.0, 0.0) : ogl("glVertex3f",x!, -y!, -z!)
        ' Top
        ogl("glNormal3f",0.0, y!, 0.0)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 0.0, 1.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 0.0, 1.0) : ogl("glVertex3f",-x!, y!, -z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 0.0, 0.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 0.0, 0.0) : ogl("glVertex3f",-x!, y!, z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 1.0, 0.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 1.0, 0.0) : ogl("glVertex3f",x!, y!, z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 1.0, 1.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 1.0, 1.0) : ogl("glVertex3f",x!, y!, -z!)
        ' Bottom
        ogl("glNormal3f",0.0, -y!, 0.0)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 1.0, 1.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 1.0, 1.0) : ogl("glVertex3f",-x!, -y!, -z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 0.0, 1.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 0.0, 1.0) : ogl("glVertex3f",x!, -y!, -z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 0.0, 0.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 0.0, 0.0) : ogl("glVertex3f",x!, -y!, z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 1.0, 0.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 1.0, 0.0) : ogl("glVertex3f",-x!, -y!, z!)
        ' Right
        ogl("glNormal3f",x!, 0.0, 0.0)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 1.0, 0.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 1.0, 0.0) : ogl("glVertex3f",x!, -y!, -z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 1.0, 1.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 1.0, 1.0) : ogl("glVertex3f",x!, y!, -z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 0.0, 1.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 0.0, 1.0) : ogl("glVertex3f",x!, y!, z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 0.0, 0.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 0.0, 0.0) : ogl("glVertex3f",x!, -y!, z!)
        ' Left
        ogl("glNormal3f",-x!, 0.0, 0.0)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 0.0, 0.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 0.0, 0.0) : ogl("glVertex3f",-x!, -y!, -z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 1.0, 0.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 1.0, 0.0) : ogl("glVertex3f",-x!, -y!, z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 1.0, 1.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 1.0, 1.0) : ogl("glVertex3f",-x!, y!, z!)
        Call(glMultiTexCoord2f&,GL_TEXTURE1&, 0.0, 1.0) : Call(glMultiTexCoord2f&,GL_TEXTURE0&, 0.0, 1.0) : ogl("glVertex3f",-x!, y!, -z!)
        ogl("glEnd")
        ogl("EndList")

    endif

    ogl("DrawList", cuboid&)

Endproc

Proc DrawGLScene

    oGL("Clear")
    oGL("Move", 0, 0, -3)
    oGL("Rotate", xrot!, yrot!, zrot!)
    oGL("glEnable", ~GL_TEXTURE_2D)
    Call(glActiveTexture&, GL_TEXTURE0&)
    oGL("glBindTexture", ~GL_TEXTURE_2D, tex&[1])
    Call(glActiveTexture&, GL_TEXTURE1&)
    oGL("glBindTexture", ~GL_TEXTURE_2D, tex&[0])
    Cuboid(1.0, 1.0, 1.0)
    oGL("Show")

Endproc

windowtitle "Multi Texture"
CLS
oGL("Init", %hWnd, 0.7,0.7,0.7,0)
oGL("Posmode", 1)
glActiveTexture& = oGL("wglGetProcAddress","glActiveTexture")
'Texture from Icons
Mcls 32, 32 : startpaint -1 :  DrawIcon "A", 0,0 : endpaint
hPic&=create("HPIC",0,"&MEMBMP")
tex&[0]=ogl("getTextureBmp",hPic&,1)
DeleteObject hPic&
'Texture from Icons
Mcls 32, 32 : startpaint -1 : DrawIcon "STEIN", 0,0 : endpaint
hPic&=create("HPIC",0,"&MEMBMP")
tex&[1]=ogl("getTextureBmp",hPic&,1)
DeleteObject hPic&
xrot! = 35
yrot! = 45

WhileNot iskey(27)

    sleep 5
    yrot! = yrot! + 0.1
    DrawGLScene()

EndWhile

End

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09/20/21  
 



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