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Why must I : drawogl 2x one after another prompt..

 
Why must I mean function : drawogl 2x one after another prompt, so itself the Objekt turn.
but only at Compilieren with Profan2Cpp. otherwise not.
The dll need one with to that term.
CompileMarkSeparation
 $H Windows.ph
DEF rgb_umwandlung(2) ! bmptex.dll,bmptex
declare x1!,y1!,dx!,dy!,winkel!,groesse&,handleogl&
declare hWin&,hwin1&,hintergr&,tex.auto&
declare width&,height&,texid&,ende&
declare bild_auto_h&,bild_umw_h&
declare bmi#,bildxy#
groesse&=128*128*4
dim bildxy#,groesse&
ende&=1
Window 20,20-800,600
Cls @RGB(220,220,220)
hWin& = Create(text, %hWnd, Test1, 10, 10, 128,128)
hWin1& = Create(text, %hWnd, Test2, 250, 20, 500,500)
oGL(Init, hwin&, 0,0, 0, 0)
oGL(PosMode, 1)
bild_auto_h& = Create(hnewPic,64,64,0 )
hintergr&=create(hnewpic,500,500,$00ffff)
tex.auto&=erzeugetex(auto.bmp)
drawogl
drawogl
oglzubmp
drawscene

WHILE ende&

    WaitInput

    if isKey(87)

        y1!=Sin((-winkel!)/180.0*pi())*2
        x1!=Cos((-winkel!)/180.0*pi())*2
        dx!=dx!-x1!
        dy!=dy!-y1!
        drawogl
        drawogl
        oglzubmp
        drawscene

    endif

    if isKey(83)

        y1!=Sin((-winkel!)/180.0*pi())*2
        x1!=Cos((-winkel!)/180.0*pi())*2
        dx!=dx!+x1!
        dy!=dy!+y1!
        drawogl
        drawogl
        oglzubmp
        drawscene

    endif

    if isKey(81)

        winkel!=winkel!+1.0
        drawogl
        drawogl
        oglzubmp
        drawscene

    endif

    if isKey(69)

        winkel!=winkel!-1.0
        drawogl
        drawogl
        oglzubmp
        drawscene

    endif

ENDWHILE

end

proc drawogl

    OGL(Clear)
    OGL(origin,0,0,-1.11)
    OGL(texture,tex.auto&,1)
    OGL(rotate,0,0,winkel!)
    OGL(quad,0.5,0.5)
    OGL(show)

endproc

proc oglzubmp

    DeleteObject handleogl&
    handleogl&=create(hPic,0,&OGLBMP )

endproc

proc drawscene

    StartPaint hwin1&
    drawpic hintergr&,0,0;0
    drawpic handleogl&,100+dx!,100+dy!,-1 ;-1
    EndPaint

endproc

proc bitmap_header

    def &BI_RGB 0
    def &DIB_RGB_COLORS 0
    struct BITMAPINFOHEADER =
    biSize&, biWidth&, biHeight&, biPlanes%, biBitCount%, biCompression&,
    biSizeImage&, biXPelsPerMeter&, biYPelsPerMeter&, biClrUsed&, biClrImportant&
    dim bmi#,BITMAPINFOHEADER
    clear bmi#

    with bmi#

        .biSize&        = sizeof(bmi#)
        .biWidth&       = width&
        .biHeight&      = height&
        .biPlanes%      = 1
        .biBitCount%    = 32
        .biCompression& = &BI_RGB
        .biSizeImage&   = ((.biWidth& * .biBitCount%  8 - 1) | 3 + 1) * abs(.biHeight&)

    endwith

endproc

proc erzeugetex

    parameters namebild$
    texid&=0
    height&=128
    width&=128
    dispose bmi#
    bitmap_header()
    bild_umw_h& = Create(hPic, -1, namebild$)
    ~GetDIBits(%hdc,bild_umw_h&,0,bmi#.biHeight&,bildxy#,bmi#,0)
    rgb_umwandlung(bildxy#,groesse&)
    OGL(glGenTextures,1,ADDR(texid&))
    OGL(glBindTexture,~GL_TEXTURE_2D,texid&)
    OGL(glEnable,~GL_ALPHA_TEST)
    OGL(glAlphaFunc,~GL_GREATER, 0.1)
    OGL(glTexParameteri,~GL_TEXTURE_2D, ~GL_TEXTURE_MAG_FILTER, ~GL_LINEAR)
    OGL(glTexParameteri,~GL_TEXTURE_2D, ~GL_TEXTURE_MIN_FILTER, ~GL_LINEAR)
    OGL(gluBuild2DMipmaps,~GL_TEXTURE_2D, ~GL_RGBA, height&, width&, ~GL_RGBA, ~GL_UNSIGNED_BYTE, bildxy#)
    dispose bildxy#
    ref='./../../Function-References/XProfan/return/'>RETURN texid&

endproc


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Hochgeladen:02/27/09
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02/27/09  
 




Sebastian
König
Hello Peter,

Peter Bierbachh
Why must I mean function : drawogl 2x one after another prompt, so itself the Objekt turn.
but only at Compilieren with Profan2Cpp. otherwise not.
The dll need one with to that term.


unfortunately can I the trouble not yet understand... even if I The double drawogl-Aufrufe auskommentiere, can I none Difference between XProfan- and Profan2Cpp-Variante check. the Objekt turn and moving itself as should.

can it evtl. time anyone else, the here mitliest, with itself try?

MfG

Sebastian
 
Windows XP, XProfan/Profan² 4.5 bis 11
Profan2Cpp-Homepage:  [...] 
Alte Profan²-Seite:  [...] 
02/27/09  
 



here times without dll.
in the left Ogl-Window turn it itself.
but in the rechten Window normalen Screen remaining it stand , is To see.
I have on Color Depth 32 and 16 bit probiert.
CompileMarkSeparation
 $H Windows.ph
declare x1!,y1!,dx!,dy!,winkel!,groesse&,handleogl&
declare hWin&,hwin1&,hintergr&,hintergr1&,tex.auto&,adresse%,groesse%
declare width&,height&,texid&,ende&
declare bild_auto_h&,bild_umw_h&
declare bmi#,bildxy#
groesse%=128*128*4
dim bildxy#,groesse%
ende&=1
Window 20,20-800,600
Cls @RGB(220,220,220)
hWin& = Create(text, %hWnd, Test1, 10, 10, 128,128)
hWin1& = Create(text, %hWnd, Test2, 250, 20, 500,500)
oGL(Init, hwin&, 0,0, 0, 0)
oGL(PosMode, 1)
bild_auto_h& = Create(hnewPic,64,64,0 )
hintergr&=create(hnewpic,500,500,$00ffff)
hintergr1&=create(hnewpic,500,500,$000000)
tex.auto&=erzeugetex(auto.bmp)
drawogl
drawogl
oglzubmp
drawscene

WHILE ende&

    if isKey(87)

        y1!=Sin((-winkel!)/180.0*pi())*2
        x1!=Cos((-winkel!)/180.0*pi())*2
        dx!=dx!-x1!
        dy!=dy!-y1!
        drawogl
        drawogl
        oglzubmp
        drawscene

    endif

    if isKey(83)

        y1!=Sin((-winkel!)/180.0*pi())*2
        x1!=Cos((-winkel!)/180.0*pi())*2
        dx!=dx!+x1!
        dy!=dy!+y1!
        drawogl
        drawogl
        oglzubmp
        drawscene

    endif

    if isKey(81)

        winkel!=winkel!+1.0
        drawogl
        drawogl
        oglzubmp
        drawscene

    endif

    if isKey(69)

        winkel!=winkel!-1.0
        drawogl
        drawogl
        oglzubmp
        drawscene

    endif

ENDWHILE

end

proc drawogl

    OGL(Clear)
    OGL(origin,0,0,-1.11)
    OGL(texture,tex.auto&,1)
    OGL(rotate,0,0,winkel!)
    OGL(quad,0.5,0.5)
    OGL(show)

endproc

proc oglzubmp

    DeleteObject handleogl&
    handleogl&=create(hPic,0,&OGLBMP )

endproc

proc drawscene

    StartPaint hintergr1&
    drawpic hintergr&,0,0;0
    drawpic handleogl&,100+dx!,100+dy!,-1 ;-1
    EndPaint
    StartPaint hwin1&
    drawpic hintergr1&,0,0;0
    EndPaint

endproc

proc bitmap_header

    def &BI_RGB 0
    def &DIB_RGB_COLORS 0
    struct BITMAPINFOHEADER =
    biSize&, biWidth&, biHeight&, biPlanes%, biBitCount%, biCompression&,
    biSizeImage&, biXPelsPerMeter&, biYPelsPerMeter&, biClrUsed&, biClrImportant&
    dim bmi#,BITMAPINFOHEADER
    clear bmi#

    with bmi#

        .biSize&        = sizeof(bmi#)
        .biWidth&       = width&
        .biHeight&      = height&
        .biPlanes%      = 1
        .biBitCount%    = 32
        .biCompression& = &BI_RGB
        .biSizeImage&   = ((.biWidth& * .biBitCount%  8 - 1) | 3 + 1) * abs(.biHeight&)

    endwith

endproc

proc erzeugetex

    parameters namebild$
    texid&=0
    height&=128
    width&=128
    dispose bmi#
    bitmap_header()
    bild_umw_h& = Create(hPic, -1, namebild$)
    ~GetDIBits(%hdc,bild_umw_h&,0,bmi#.biHeight&,bildxy#,bmi#,0)
    bmptex()
    OGL(glGenTextures,1,ADDR(texid&))
    OGL(glBindTexture,~GL_TEXTURE_2D,texid&)
    OGL(glEnable,~GL_ALPHA_TEST)
    OGL(glAlphaFunc,~GL_GREATER, 0.1)
    OGL(glTexParameteri,~GL_TEXTURE_2D, ~GL_TEXTURE_MAG_FILTER, ~GL_LINEAR)
    OGL(glTexParameteri,~GL_TEXTURE_2D, ~GL_TEXTURE_MIN_FILTER, ~GL_LINEAR)
    OGL(gluBuild2DMipmaps,~GL_TEXTURE_2D, ~GL_RGBA, height&, width&, ~GL_RGBA, ~GL_UNSIGNED_BYTE, bildxy#)
    dispose bildxy#
    RETURN texid&

endproc

proc bmptex

    adresse%=bildxy#
    P2CPP: <INLINE_CPP>
    long zaehler;
    long wert;
    unsigned char b;
    unsigned char g;
    unsigned char r;
    long adrr;
    wert=PVAR(groesse%);
    adrr=PVAR(adresse%);
    char* bereich = reinterpret_cast<char*>(adrr);
    for(zaehler = 0; zaehler <= wert; zaehler = zaehler + 4)

    {

        b=bereich[zaehler] & 255;
        g=bereich[zaehler+1] & 255;
        r=bereich[zaehler+2] & 255;

        if ((r==0) & (b==0) & (g==0))

            bereich[zaehler+3]=0;

        else

            {

                bereich[zaehler+3]=255;

            }

            bereich[zaehler+2]=b;
            bereich[zaehler]=r;

        }

        P2CPP:
span class=s2>/INLINE_CPP> endproc

49 kB
Hochgeladen:02/27/09
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02/27/09  
 




Sebastian
König
Peter Bierbachh
here times without dll.
in the left Ogl-Window turn it itself.
but in the rechten Window normalen Screen remaining it stand , is To see.
I have on Color Depth 32 and 16 bit probiert.


means by me at least is the Result same - it turn itself in both Windows, even if I The double Aufrufe auskommentiere.
 
Windows XP, XProfan/Profan² 4.5 bis 11
Profan2Cpp-Homepage:  [...] 
Alte Profan²-Seite:  [...] 
02/27/09  
 




Sebastian
König
Nachtrag: On another system could I the Error now reproduzieren. I login me here again, once I The cause found have.
 
Windows XP, XProfan/Profan² 4.5 bis 11
Profan2Cpp-Homepage:  [...] 
Alte Profan²-Seite:  [...] 
02/27/09  
 



Imho (only überflogen) DeleteObject handleogl& at first Male handleogl& without worth.

rather
CompileMarkSeparation
case handleogl& : DeleteObject handleogl&
>
 
02/27/09  
 




Sebastian
König
around the Thread here abzuschließen: The latest stood is, that it by me on one XP-system in both mutants (XProfan and Profan2Cpp) functions, on one others (with Vista) however fundamentally not. it shining So one Completed: &OGLBMP To give, that not Profan2Cpp-specific is... Peter has here [...]  a alternative described, the ever sure functions ought to.
 
Windows XP, XProfan/Profan² 4.5 bis 11
Profan2Cpp-Homepage:  [...] 
Alte Profan²-Seite:  [...] 
03/01/09  
 




Sebastian
König
Hello Peter,

at testing of/ one new, on Your glReadPixels()-example aufbauenden Variant for &OGLBMP pushed I a little while ago on a mysteriösen crash, the unregelmäßig auftrat. I mean The cause in Your C++-code found to have: in the row
CompileMarkSeparation ought to of my opinion to the <= ein einfaches < sein, sonst wird die Bereichsgrenze um einige Bytes überschritten. Da ich vermute, dass der Bug auch in der DLL steckt, wollte ich hier mal darauf hinweisen...

MfG

Sebastian
 
Windows XP, XProfan/Profan² 4.5 bis 11
Profan2Cpp-Homepage:  [...] 
Alte Profan²-Seite:  [...] 
03/04/09  
 




funkheld
Thank you.

but the Window in the Hauptrogramm becomes first drawn if I it with the mouse something moved have.

Thank you.
greeting
 
04/28/16  
 



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H.Brill10/29/23
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