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Anfängerfragen. SpaceShooter

 

Matz
Progger
Hi. first gesten be I on these presumably marvellous Programming-Language bumped.

have 6years Blitz Basic behind me, therefore is me the Basic dialect not new.

first thing would like I a small SpaceShooter program.

and already with the first instruction come I do not moreover.

How power man one 1024x768ger Vollbildmodus.
what would rather/faster Sprites To using or ogl Quads with Textur.

How can man a Pixelgenaue Kollision make.

And then Maybe yet circa how much is the Full Version faster.
so quick How C++? Gibs really too for OGL Shader.

Achso Yes. yet what. How siehts with Online from. means UDP or TCP
 
08/23/08  
 




Jörg
Sellmeyer
Hello Matz,
its rather, if you Your Thread a aussagekräftigeren cover give. You want Yes nothing To SpaceShooter know and here white too nobody what To SpaceShooter. Sinnvoller would: "Vollbildmodus - how does that?".
And then quiet a second Thrad open: "Sprites / Kollision - some ask To ogl"

To your first question ought to you that here help on:
CompileMarkSeparation
your dritte question: The Full Version is Perhaps something faster as The 7it-Version but just as quick, How XPRofanFree.
If you More speed benötigst can You you time P2CCP standing  
[...]  or XPSE  [...]  together with XPIA  [...]  benefit.
 
Windows XP SP2 XProfan X4
... und hier mal was ganz anderes als Profan ...
08/23/08  
 




Matz
Progger
@Jörg Sellmeyer. thanks for your Tipp.
 
08/23/08  
 



@Hello Matz
Perhaps can You whom code need...
CompileMarkSeparation
PROC FREE_WINDOW

    PARAMETERS win_breit%,win_hoch%,win_stil%,win_titel$,win_icon$
    Abfangen von zu grossen Eingaben
    Case win_breit% > %MaxX:win_breit% = %MaxX
    Case win_hoch% > %MaxY:win_hoch% = %MaxY
    ----------------------------------------
    1. Parameter - Breite
    2. Parameter - Höhe
    3. Parameter - Stil
    4. Parameter - Überschrift
    5. Parameter - Icon
    ----------------------------------------
    WindowStyle win_stil%
    WINDOW (%MaxX/2 - (win_breit%/2)),(%MaxY/2 - (win_hoch%/2)) - win_breit%,win_hoch%
    Das Fenster wird immer zentriert ausgegeben
    WindowTitle win_titel$
    UseIcon win_icon$

ENDPROC

#########################
FREE_WINDOW 800,600,26,"Zentriertes Hauptfenster","Gesicht"
WAITINPUT
end
 
08/23/08  
 




Matz
Progger
Thanks you Horst
 
08/23/08  
 




Frank
Abbing
Matz, 2D-Games in XProfan desires some on Programmkenntnissen, if later everything tidy and ruckelfrei walk should. I have very for such Games a Dll in Assembler written, The Free ProSpeed.dll. so can you very simply a arbitrary amount Sprites using - like then on the C64 agieren these right independent of your Hauptprogramm.
here one game of me, with the XProfan7 and the ProSpeed.dll emerged is: [...] 
 
08/23/08  
 




Matz
Progger
Frank. thanks for your nice Tipp.

whom SpaceShooter I will Yes make circa ersteinmal The Grundlagen of XProfan to understand. former or later I will the everything in 3D oGL make.
 
08/23/08  
 




Frank
Abbing
Yes, understand. so one game is always well suitable, a Programmsprache To erlernen, alone already because of the Grafikausgaben.
 
08/23/08  
 




Matz
Progger
I have straight time a Test made. in the Test went it therefore as many as possible Polygone darzustellen. either have I what falch made or XProfan is mega langsamm.

with one Test of 100x100 Triangles *10 means 100000 Triangles Runs my PC on 100% can the his? 6GHz. but only one core becomes used means 3GHz.
CompileMarkSeparation
print %maxx,%Maxy
ShowMax
Declare TriProLayer%

proc DrawGLScene

    declare GesTriangles%
    oGL("Clear")
    oGL("Origin", 0, 0, -15)

    WhileLoop 0,9

        oGL("DrawXPGL", 0,TriProLayer%)
        Add GesTriangles%,TriProLayer%

    EndWhile

    oGL("Show")
    Return GesTriangles%

endproc

Proc CreatePlane

    Parameters PosX%,PosZ%,SegX%,SegZ%
    Declare VPos%,X!,Y!,Z!
    Declare MoveX!
    MoveX!=.1
    Y!=-SegZ%*.05
    X!=-SegX%*.05
    SegX%=SegX%-1
    SegZ%=SegZ%-1

    WhileLoop 0,SegZ%

        WhileLoop 0,SegX%

            Float Vertex#,VPos%+ 0=X!
            Float Vertex#,VPos%+ 8=Y!
            Float Vertex#,VPos%+16=Z!
            Float Vertex#,VPos%+24=X!
            Float Vertex#,VPos%+32=Y!+0.1
            Float Vertex#,VPos%+40=Z!
            Add VPos%,48:X!=X!+MoveX!
            Inc TriProLayer%

        EndWhile

        MoveX!=MoveX!*-1:Y!=Y!+.1

    EndWhile

EndProc

Hauptprogramm
-------------
declare hWnd&, ende%
declare vertex#, color#
Declare Plane&
Declare VMaxSize%
VMaxSize%=180*180*48
Dim Vertex#,VMaxSize%
Dim Color#,20000
CreatePlane(0,0,100,100)
CLS 0
oGL("Init", %hWnd, 0, 0, 0, 1)
Plane&=OGl("CreateXPGL","TS","V",0,Vertex#,Color#,0,0)
oGl("UseXPGL",Plane&)
Declare Text$,Text2$
Declare GesTriangles%

WhileNot %ScanKey=27

    GesTriangles%=DrawGLScene()
    Text$=GesTriangles%
    Text2$=TriProLayer%
    WindowTitle "GesammtTriangles:"+Text$
    +"   Triangles Pro Layer:"+Text2$

le end

Edit: Source code possible with the code-day umschließen (not quote). Habs time angepaßt.
Dietmar
 
08/23/08  
 



ex so in a ogl-list and the GPU produce let...
 
08/23/08  
 




Matz
Progger
gavel!! That the list is fully quick.

@IF thanks.
 
08/23/08  
 




Matz
Progger
Hi. I Have there again a question.

gives it a possibility Vertexpunkte and Triangles sebst To settle

means so ungefär

A_B_C_ D

E_F_G_H

I_J_K_L

And then each Vertexpunkte with Triangles To contact.

means Triangle A,B,C

Triangle E,F,I
etc.

Have now already attempts directly oGl To using, but the goes somehow too
not.

oGL("Clear")
oGL("Origin", 0, 0, -15)
oGl("glBegin","GL_TRIANGLES")
OGl("glVertex3f",-1,-1,0)
OGl("glVertex3f",1,-1,0)
OGl("glVertex3f",0,1,0)
Ogl("glEnd")

oGL("Show")
 
08/24/08  
 




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