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Desire for new Prospeedversion.

 

Ralph
Theobald
Hello Frank ,

would it possible a function hinzuzufügen, with the one The speed of
Sprites steer can.
yet is the speed always konstant.I put me function to , with the
The speed kontinuirlich soar or falls.it dürften too quiet several
functions his.


Greeting Ralph
 
Xprofan 10 , AMD Athlon 3000+, 1GB
04/15/08  
 




Frank
Abbing
you mean the sure for MoveSprite()? its sure possible something like incorporate, though then but not The speed increased becomes (The is Yes duch a Timer pretended), separate only The amount übersprungener Pixel erniedrigt would, or. Sprungpausen installed would. whom Timer for single Sprites rauf/runtersetzen is not, there always only the whole Thread called becomes.
 
04/16/08  
 




Ralph
Theobald
Hello Frank,
I mean a ramp, d.h. v begins with 10 and veringert itself then steady
on 5. Genial would, if Startwert,Endwert and rise the ramp spare chosen go
could.I had incidentally sooner on setspritespeed virtual.

B: If one player at soccer another whom ball zuspielt , then becomes the ball
of 1. to that 2. player always slower.If is a steigende and a fallende
ramp had, could one itself others v - Profile (trapeze,Dreieck) slight yourself basteln.

your demonstration with the bees: an bee alights well not more steadily speed
on of/ one flower . separate bremst before steady ex.

 
Xprofan 10 , AMD Athlon 3000+, 1GB
04/16/08  
 




Nico
Madysa
I glaue, Ralph means such a thing in the manner the Anhangs, mere in the ProSpeed.dll eingebunden.

8 kB
Kurzbeschreibung: 2 Examples to Beschleunigung
Hochgeladen:04/16/08
Downloadcounter232
Download
 
Nico Madysa
04/16/08  
 




Ralph
Theobald
circa it again on the example soccer To explain:
One player game whom ball to a second player. The ball launch with of/ one Anfangsgeschwindigkeit,The then steady abnimmt.I can this with Prospeedbefehlen
simulate, because I The way in several Teilstrecken zerlege and them different Geschwindigkeiten zuordne.it would beautiful , if these Rechnerei
in a Prospeedbefehl in Assembler come off would. If Nico it so meant has,
has it right. the whole runs on a lineare Interpolation out.
 
Xprofan 10 , AMD Athlon 3000+, 1GB
04/16/08  
 




Frank
Abbing
OK, I look something To make is. be presently but bad eingespannt. to new ProSpeed 3.0 ought to ichs but hinbekommen.
 
04/16/08  
 



what speaks with something like against Sinus or very speedy vorgerechnete tables?
 
04/16/08  
 




Ralph
Theobald
@If:
nothing. but Frank as Assemblerexperte white probably on the best, How the
umzusetzen is.

@Frank:
I had yet a wish.
structure of because of for Sprites through Bezierkurven.
 
Xprofan 10 , AMD Athlon 3000+, 1GB
04/17/08  
 




Ralph
Theobald
here an example( stammt of www.geogebra.at ):

994 kB
Hochgeladen:04/17/08
Downloadcounter306
Download
 
Xprofan 10 , AMD Athlon 3000+, 1GB
04/17/08  
 




Frank
Abbing
Bezierkurven becomes it well not give, for see I simply To little Anwendungsgebiete. one can Sprites Yes already on beliebigen Pfaden wandeln let, see MoveSpriteWithTable() and Moritz Kerstens Pathfinder.
 
04/17/08  
 




Ralph
Theobald
thanks Frank,

The Bezierkurven was only so a idea. Werd me the program of Moritz again
standing.

Greeting Ralph
 
Xprofan 10 , AMD Athlon 3000+, 1GB
04/18/08  
 




Jens-Arne
Reumschüssel
Hello Frank!

i know of course not, inwieweit the in the new Version the prospeed.dll already berücksichtigt watts, gleichwohl had I subesquent suggestion:

for fast (and gradbeliebiges) rotate of Graphics are Rotate (plenty too slow) and RotateExtBmp (cut Rechtecke quadratic) often not so well suitable. declared-function PlgBlt from the GDI32.DLL creates here remedy. in the principle could You simply a appeal of PlgBlt as new function along into The DLL take in for "nicht-API-Programmierer".

I can incidentally The PSA.DLL and The PSA3D-DLL not herunterladen, The left are well antiquated. and the ProSpeed 3.0 Gibts nocht not to that Download, Have I right, or Have I The mere not found?

Greeting, Jens-Arne
 
XProfan X4 * Prf2Cpp * XPSE * JRPC3 * Win11 Pro 64bit * PC i7-7700K@4,2GHz, 32 GB RAM
PM: jreumsc@web.de
10/12/08  
 




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