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| Hello Community, there The Possibility The Buttons the Joysticks too via Event abzufragen, instead of over a Iteration?
speak instead of Iteration: While JoystickButton ... EndWhile
so about: JoystickButtonEvent
EndJoystickXButtonEvent
d. h. that the program not The process one Buttons in of/ one Loop wait (and so Resources needed), separate if the Button pressed becomes, one Event created becomes, the then to a action lead. thanks for Your Answer. Tschüss Stefan quick |
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| Hi,
Why ask thou not IF or CASE whom Joystick ex?
x&=JoystickButton(1) Case x&=1:... If x&=1 ... EndIf
this is still The praktischte Solution, or? |
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| Hello Frank, the would still the same, whether I now a Loop via While, or If or as Loop then in the Case aufbaue, power still none Difference. my thought is, the the program in the background rest (rest is, it'll too no Loop or so carryed out) and then, if the Button betätigt becomes, active becomes. hears itself Perhaps stupid on, there Yes everything only over creep runs, but I think me even, the it too possible his must over windows one Event zuerhalten the then to a action lead. I have recently a such Ansatz seen, what about me think, straight there too with Sprites Yes plenty performance needed becomes, this would here a Possibility... what think You above? Tschüss Stefan |
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| Hi,
The Sprites walk inside the Dll in a own Threat, the really one independent Program is. with Profan on itself can you unfortunately no Threats run, because the Programmadressen the ongoing Program not determined go can. in the Context with the Joystickfunktionen there The Possibility, Messages a Window To report, but whether these method so many advantages bring, would like I still bezweifeln, because the Messages indeed over IF-creep ausgewertet go must.
Greeting, Frank. |
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