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| Hi, Have me Maskenbitmap prepares with Flag 1. In my game on the I straight work, moving is a Spielfigur through Pfeiltasten. pushing The Spielfigur on a wall, remaining tappt im dunkeln stand. go I then the wall along, remaining tappt im dunkeln on the corner hang. mandatory I about any corners round down, or Gibts there another Solution? Ists Perhaps the Error that I moreover Jpg use (habs with bester quality attempts).
Greeting Thomas
Ps: One large praise yet Screen memory, your Dll is Real class. |
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| Hello Thomas,
for what have you got a Maskenbitmap prepares, I Have not integrally understood? which ProSpeed-functions want thou using ?
Greeting, Frank |
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| Hi, Have me one bisserl wrong framed. Have a Maskenbitmap prepares, is with the function SetBackAutoCollision in my Program used. Have Flag 1 tuned, So the Sprite remaining stand, once it on one obstacle meets. red I the Sprite along the Hindernisses weg, remaining it on whom most corners hang. Perhaps liegts on my Grafikprogramm (Adobe Photoshop). Greeting Thomas |
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| Hi,
I see, understood. now Yes, Bmp or Jpg is in this drop alike, because with the Maskenbitmap still only two colours using go (You using still a 2-colours-Bitmap ?) Anderenfalls einstehen at Save one Bildes as Jpg new Zwischenfarben, The to the effect lead could. is the edge because saponaceous? or rugged? You can me your Program too gladly to that testing send (ifs not straight over 1 MB big is ).
Greeting, Frank |
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| Hello somehow functions with the the Maskenbitmap and Jpg not. self in bester quality and 2 FarbenModus not. Verringere I yet The quality, can I the Sprite not at all More moving. and for a Bmp over 300 kb To sacrifice is me too much. Have a better Solution found. with Gif works it wonderful and has in my case only 5,4 kb. Greeting Thomas |
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| Hi,
Bmp, Jpg or Gif, such you from, what You want. As I said, Jgp eignet not for Sprites (and Maskenplanes), and Gif not for Hintergründe (only 256 colours). has already time someone Wmf tested ?
Greeting, Frank |
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