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Proposals for the new ProSpeed.dll

 
Hi Frank,
I had time again couple Proposals with them one possible The ProSpeed.Dll something bereichern could.

1. Physics
it would beautiful, if it a couple functions were, through its employment itself Sprites on physikalische Gesetzte/Reglen hold would. to that example could one so for care, that if several Sprites one after another prod, latter realistic rebound and itself slow moreover moving. too pull could one simulate. so were itself to that example Levels for 2D-JumpnRuns building, The partly or integrally zusammenstürzen can...
sure can itself of it some already now over Umwege umsetzen, but if the whole (in Assembler written is and) in the background runs, might it faster and whom users leichter To benefit his.

2. erweiterte Pixeleffekte
The Pixeleffekte could something strain. so could tappt im dunkeln to that example in the flight The colour change. costly, but useful would a function, with the one one Sprite in Pixel dissolve can. adopted the Sprite is 10 time 10 Pixel small, and each 25 Pixel are ruddy, green, blue and Black.
this Sprite becomes then gesprengt and the umherfliegenden Pixel correspond to very them the Sprites (means 25 red, 25 blue,...).

3. further 2D-effects
did you know this Java-Applet, with the one with the Cursor over one Image goes and it looks, as would one with the Cursor a Wasseroberfläche touching (naturally under education konzentrischer Kreise/waves), its reason the besagte Image is?

4. halbtansparente Pixel
it would sure beautiful to examine, if halbtransparente clouds-Sprites over the Bitmap-sky hover would, or?
too 2D-game-typische Wassereffekte wären imaginable. smoke and others effects wären slight umzusetzen.

as point 5 could I yet The spare positionierbaren (what whom Layer concerns) Sprites indicate, but my wish diesbezüglich did you know Yes.

would be beautiful, if You of it at least a part umsetzen would. hereon were so did i gladly a couple months.

with friendly greet,

John Schroeter
 
04/24/04  
 



Hello John,

To 1. The hoisted this is sure, To discern, where the Sprite at all comes.
pull would plainer incorporate...

To 2.both me to known Solutions wären (with more) Sprites too slow - GetPixel() and over DIBs.
I befürchte time, these idea isn't practicable.

To 3. sound Yes costly ! i want already another couple effects hinzunehmen, whether this effect though thereby is, time see.
I must me too time with Assembler Sourcecodes umsehen, there grassieren yes a couple amazing effects.

To 4. Well, so slight sure again not
the large trouble remaining still, that I none direct Access to whom Grafikspeicher own (verflucht be MS)...

To 5. Yes, I seh I can make.

would be beautiful, if You of it at least a part umsetzen would. hereon were so did i gladly a couple months.
I do, I can .....

Greeting, Frank
 
04/24/04  
 



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