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| Hello Frank,
I have The Layerfunktionen now time something accurate tested and thereby particular worth on speed and strength laid.
One Test showed thereby überdeutlich, what The others of my Tests already had erahnen let. The Source created a chain from Spritekugeln, The the Cursor afterwards hechtet. thereby becomes nacheinander each Sprite into Vorder- or background staid. first of all once shine The functions To works. too runs everything very steady, unerklärliche Fehlermeldungen trod never on. though falls immediate in that eye, that The functions the entire Program heavy ausbremsen. wait something ex come into being Zeichenfehler and the Sprites flackern at change in a others Layer.
without Layersetzen: [...]
with Layersetzen: [...]
here yet The Url to that Source, so You look over can, whether the trouble on the DLL or on my Source lying. If the trouble resolved is teste I gladly moreover. [...]
with friendly greet,
John Schroeter |
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| Hello John,
without what probiert to have, could on whom Attached-Sprites-mode lying... I teste it hereafter and login me then again.
Greeting, Frank |
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| Hello Frank,
the gegenseitige pursue the Sprites undertaking Profan self, AttachSprite() becomes means not using. see you later,
with friendly greet,
John Schroeter |
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| Hello John,
Have you a berichtigte Version your Sources zurückgeschickt. to that better understanding follow The Sprites now not any more the Mousezeiger, separate casually Values. Per linkem and rechtem Click results a complete Anderssortierung the Layer, probier it from.
it wundert me not, the The Sprites flackern, if You permanent attempt The Layer To Change. is still clear, if The visible Order in very faster follow changed becomes, the Flackereffekte appear. so hundred prozentig Have so did i not understood, what your speedy Layeränderung bring ought to, but I think, with the modified code becomes You The Layer engineering rather understand. otherwise login you simply again.
Übrigens there for Sprites, The others follow should, The function AttachSprite()...
Greeting Frank |
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| Hello Frank.
first of all once would I you grateful, if You me whom Source again mail, because unfortunately only a einzeilge PRF-File arrived is.
my Source has none virtually benefit, except The DLL of/ one extremen liabilty To unterziehen. therefore the sinnfreie Flackern erzeugende Layerwechseln. but now transfer the example simply time on The practice: one place itself one isometrisches Spielfeld, z.B. How with AgeOfEmpires, Anno1602, etc. to. hereon stand houses, Trees and many knight a battle carry out. there comes one slight on 50 Sprites. once itself sufficient figures, How about The knight together, on whom Häusern and under whom Baumkronen past moving must Layer changed go. the means the useful continuing Layergewechselt go. therefore the Belastungstest. now is nurnoch The question, where The Zeichenfehler come.
Sinnvolllere Source code wished I first write, if me einergermaßen clear is, I my ideas with the new ProSpeed.DLL umsetzen can.
thanks and friendly greet,
John Schroeter |
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| Hello John,
I see.
The Zeichenfehler could so did i understand. tappt im dunkeln result from it, the The Layer then umgeschaltet go, if it in the Sprite-Thread straight unfavourable is. If yet with middle-aged Values worked becomes, during The new straight registered get. this trouble I had in the running the Spriteentstehung already öfters. I must The Layeraufrufe bunkern and on passender place in the Sprite-Thread perform let. once I The berichtigte Version ready have, mail I tappt im dunkeln you. The zipper-File mail I you now same yet.
Greeting, Frank |
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