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Sprite and sound

 
Hello Frank,

first time ´ne crowd praise for the ProSpeed.dll !

but, so not To saponaceous goes, a question:

with one Sprite 1 -> Animation 2, should one entsprechender Sound played go (See statement from Listing).
now and than go, since the request to SLEEP results, The sequence, Sprite 1 -> Animation 2, übersprungen.
CompileMarkSeparation
...
SLEEP3

if @LONG(SpriteInfo#,28)=2

    @MCISend$("Play NANA")

Endif
...

have you got Perhaps a Solution (Interrupt) ?

David...
 
04/20/04  
 



Hi,

thanks for the praise )

Hm, there's The Aessemblerroutine faster as the Profancode...
You could...
- The Animation slower make
- The Animation not = 2 inquire, separate on >= 1...

More falls me momentarily not one...

Greeting, Frank
 
04/20/04  
 



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