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| Hello frank, i'm completely on the verzweifeln! Why functions subesquent example not? CompileMarkSeparation--------------------------------------------
declare pro&,be1#,be2#,xyz&
DEF CopyMemory(5) !"ProSpeed","CopyMemory"
pro&=@usedll("ProSpeed.dll")
dim be1#,108
dim be2#,108
long be1#,12=60
copymemory(be1#,0,be2#,0,108)
xyz&=@long(be1#,12)
print xyz&
xyz&=@long(be2#,12)
print xyz&
waitinput
dispose be1#
dispose be2#
freedll pro&
end
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in be2# ought to to copymemory still selfsame his How in be1#,or?!? by me is correct but only the first worth from be1#,in be2# standing some completely unsinniger worth!? hba I there what wrong understood,or where is the error? |
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| Hello Martin,
erwischt... CopyMemory() not working, because I in the last Version unfortunately a Error installed have. I yourself be already frantic... should I you The berichtigte Version send ?
Greeting, Frank |
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| puh...
a Error installed have
now building You already Error one,is still one patentiertes microsoft feature
lad it still best high,then having any what of it.otherwise schick it Please on supra angegebene e-mail addy(has changed),thanks! |
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| Hello Martin,
lad you best my Szone game down (see Profan-Allgemeines-Forum). there becomes The neuste ProSpeed.dll uses. can indeed same test times
Greeting, Frank |
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| ok,habs loaded and funktionierend befunden(game & prospeed)
rules Have I somehow not vertsanden therefore can I unfortunately nothing to ki say but the wartezeit leigt with ca.900-1000ms ! computer:700mhz & win98
what me but too in wonder has is the whenever the computer a train power my spielfiguren on a integrally others place stand as before.should the so his? |
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| Hi,
probably, if You one Pfeilfeld betritts... Hierfür should You then still times the regulate study
thanks !
Greeting, Frank |
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