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Andreas Gaida | Hi! have a small Include File written for 3D OBJ data reading and Dastellen under XProfan 10. Einschränkungen: yet only Triangels and Quads installed with which one really most OBJ Files reading can ought to. it can only OBJ Files red go where each row with @Chr$(13)+@Chr$(10) completed watts. Files can not To big his and it can not several objeckte in a File his.
in the zipper File is one demonstration Program as Exe and as Source and The OBJ Inc.
As I said is not yet integrally ready but I hope the the a or others already so what begin can. hope with the Time The Inc strain to.
Program: keys with : 1,2,3,4,5,6,0 can The different OBJ data loading. according to Rechenleistung lasts the up to 1 mins vorallem The nr.5 Keys +/- are to that zoomen and the Curso Keys to that turn the Objekts.
MfG Andreas |
| 683 kB | | Kurzbeschreibung: | OBJ Include with 3D OBJ data and example Program | | Hochgeladen: | 12/21/06 | | Downloadcounter: | | | | Download |
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| Athlon X2 4800 , 2GB Ram , GeForce 7800GT Windows XP Pro , XProfan 10 und 11 , Profan2Cpp 1.6b | 12/21/06 ▲ |
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| Real crazy thing in link with Opengl.
I have me the 3d-freewareprogramm "anim8or" and "Blender"runtergeladen. both export The obj-Files and can The obj-Files import .
becomes this Objekt Kreator yet weiterentwickelt for the stature "obj" or schaut one yet to another Grafikformat . If one itself decided has, could itself Yes the Programmierteam on it make, it ready to develop.
Perhaps ought to your time with Roland drüber talk, the this a good Ergänzug becomes Opengl on CD etc.
such a thing missing yet for heisse OpenGl-phase.
mfg peter |
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Jörg Sellmeyer | If you yet a Link indicated would have, could one itself the Proframm too time standing. should I your others Posting delete? |
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| Windows XP SP2 XProfan X4... und hier mal was ganz anderes als Profan ... | 08/31/08 ▲ |
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there...there...there..the Link.
mfg peter |
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| Hello Andreas, can you already as XPL-Files abspeichern?
mfg peter |
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| @Peter: Jörg means not whom Link To Okrea (whom here any already hundred male seen having (gug Download-Counter and date)) separate to the others external Program...
Okrea use I often circa time even z.B. one Tron-Bike in 5 minutes To basteln, and for was is first of all too of me virtual.
One OBJ or. 3DS-Konverter can Yes written go, and then z.B. of me in Okrea adopted go... |
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Jörg Sellmeyer | today can I me apparently not verständlich make |
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| Windows XP SP2 XProfan X4... und hier mal was ganz anderes als Profan ... | 08/31/08 ▲ |
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| goes me always so! |
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One OBJ or. 3DS-Konverter can Yes written go, and then z.B. of me in Okrea adopted go...
can you it so write, the it quick woander as INC inserted go can with evtl einpaar Varibable-ergänzungen The for your INC necessary are?
mfg peter |
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| i'll such a Konverter sure not write. |
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Andreas Gaida | Hello Peter
there's yet none OBJ To XPGL Konverter and Better get going warscheinlich too never give . the OBJ stature is plenty To Komlex circa it in XPGL umzusetzen ,at least so far I The skills of XPGL understood have . an OBJ File can dozens of Textures and Tranparente Textures having as well as Vertex data for lines, Dreiecke , Vierecke and Polygone and the can so far I the see not a only XPGL File squash . if someone wisely How man a triangle ,Viereck and a Polygon in a only XPGL together einbaut could man at least a Konverter for simple OBJ Files write)
MfG Andreas |
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| Athlon X2 4800 , 2GB Ram , GeForce 7800GT Windows XP Pro , XProfan 10 und 11 , Profan2Cpp 1.6b | 09/02/08 ▲ |
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| One beginning would it The Vertex and Meshdaten (and normal and Texturkoordinaten) from the OBJ in a manner CSV To konvertieren. fast reading went then too with XProfan. |
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| Nachtrag: went too same directly in one XPGL:
Objekttyp:
P = point L = Line T = Triangle Q = Quad LS = Line-Strip LL = Line-Loop TS = Triangle-Strip TF = Triangle-fan QS = Quad-Strip PY = Polygon
Objekttyp:
P = point L = Line T = Triangle Q = Quad LS = Line-Strip LL = Line-Loop TS = Triangle-Strip TF = Triangle-fan QS = Quad-Strip PY = Polygon
manner the values:
V = Vertex (Coordinates the Punktes: 3 values/point) C = Color (4 values/point) T = Textur (2 values/point) n = normal(3 values/point) example: VT (Vertex + Textur)
the V for Vertex must always present his.
the XPGL is still Schonmal not so bad... |
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