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Michael Wodrich | 3D position becomes in Bildschirmkoordinaten gewandelt.
oGL("2D", F2,F3,F4, L5,L6)
P:F2 - X-Koordinate P:F3 - Y-Koordinate P:F4 - Z-Koordinate P:L5 - LongInt-Variable - X-position on screen (to Funktionsaufruf) P:L6 - LongInt-Variable - Y-position on screen (to Funktionsaufruf)
The 3D-position F2,F3,F4 (X, Y, Z) becomes into Bildschirmposition transformed and over The variables L5 and L6 zurückgegeben. so can itself detect where one Objekt the 3D-Raumes on the flachen screen appear. important: L5 and L6 must LongInt-variables his, The The Rückgabewerte the function take in. go here Literale indicated or one falser Variablentyp, results a Error Message.
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| Programmieren, das spannendste Detektivspiel der Welt. | 08/13/07 ▲ |
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