Source / code snippets | | | | | CompileMarkSeparationSource wurde am 15.07.2007 aus der MMJ-Quellcodesammlung (Dietmar Horn) in die Babyklappe auf XProfan.Com abgelegt:
Labyrinth erstellen
declare x%,y%,x3%,y3%,l%[102,74],ly%,xx%[3],yy%[3],zz%,zz%[3],st%,stx%[1800],sty%[1800],stx%,sty%
declare titsik$
proc push Stack
stx%[st%]=x%
sty%[st%]=y%
inc st%
endproc
proc pull Stack
dec st%
x%=stx%[st%]
y%=sty%[st%]
endproc
proc findway Anzahl der möglichen Richtungen ermitteln
zz%=0
whileloop 0,3
casenot l%[x%+xx%[&loop]*2,y%+yy%[&loop]*2]:continue
zz%[zz%]=&loop
inc zz%
endwhile
endproc
proc drawpath Einen Pfad zeichnen, bis kein Platz mehr ist
findway
while zz%
push
zz%=zz%[rnd(zz%)]
add x%,xx%[zz%]
add y%,yy%[zz%]
l%[x%,y%]=0
add x%,xx%[zz%]
add y%,yy%[zz%]
l%[x%,y%]=0
findway
endwhile
endproc
proc Level
parameters lxx1%,lyy1%
declare lxx2%,lyy2%
SetText %HWnd,Berechne Labyrinth ...
lxx2%=lxx1%*2+1 Größe berechnen
lyy2%=lyy1%*2+1
clear l%[] Überall Wände setzen
whileloop 1,lyy2%
y%=&loop
whileloop 1,lxx2%
x%=&loop
l%[x%,y%]=1
endwhile
endwhile
st%=0 Labyrinth generieren
x%=rnd(lxx1%)*2+2
y%=rnd(lyy1%)*2+2
l%[x%,y%]=0
drawpath
while st%
pull
drawpath
endwhile
l%[1,rnd(lyy1%)*2+2]=0 Startposition (irgendwo ganz links)
l%[lxx2%,rnd(lyy1%)*2+2]=0 Endposition (irgendwo ganz rechts)
Labyrinth zeichnen:
cls
SetText %HWnd,Zeichne Labyrinth ...
whileloop 1,73
y%=&loop
whileloop 1,101
x%=&loop
casenot l%[x%,y%]:continue
x3%=sub(mul(x%,10),6)
y3%=sub(mul(y%,10),4)
usepen 0,1,0
usebrush 1,8355711
rectangle x3%,y3%-add(x3%,10),add(y3%,10)
usepen 0,1,8355711
case l%[x%,sub(y%,1)]:line add(x3%,1),y3%-add(x3%,9),y3%
case l%[x%,add(y%,1)]:line add(x3%,1),add(y3%,9)-add(x3%,9),add(y3%,9)
case l%[sub(x%,1),y%]:line x3%,add(y3%,1)-x3%,add(y3%,9)
case l%[add(x%,1),y%]:line add(x3%,9),add(y3%,1)-add(x3%,9),add(y3%,9)
endwhile
endwhile
SetText %HWnd,titsik$
endproc
windowstyle $1A
window 0,0-%maxx,%maxy
settruecolor 1
titsik$ = GetText$(%HWnd)
Richtungen definieren
yy%[0]=-1 0 = hoch
yy%[1]=1 1 = runter
xx%[2]=-1 2 = links
xx%[3]=1 3 = rechts
randomize
whilenot scankey(27)
Level rnd(50)+1,rnd(36)+1
waitinput
endwhile
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| | p.specht
| plainer labyrinth-Generator ======================
Window Title "Einfacher labyrinth-Generator"
'Q: https://rosettacode.org/wiki/Maze_generation#BASIC
Window Style 24:Window 0,0-%maxx,%maxy
declare width%,height%,x%,y%,currentx%,currenty%,done%
declare oldx%,oldy%,i%,wall$,maze$[190,56]
RANDOMIZE
REM must be even:
height%=10' 56 'max '6 mins
width% =16'190 'max '6 mins
wall$ = chr $(219)'= full block with font 1 , or "#","*",...
INIT:
::rem experimental:
::height%=height%+2:width%=width%+6
CLS rgb(180+rnd(76),180+rnd(76),180+rnd(76))
font 1
REM make aray and fill
whileloop 0,width%:x%=&Loop
whileloop 0,height%:y%=&Loop
maze$[x%,y%]=wall$
endwhile
endwhile
REM initial start location
currentx%=INT(RND()*(width%-1))
currenty%=INT(RND()*(height%-1))
REM value must be odd
casenot currentx% MOD 2:inc currentx%
casenot currenty% MOD 2:inc currenty%
maze$[currentx%,currenty%]=" "
::color 0,15:Draw_Maze
REM generate maze
done%=0
WHILENOT done%
whileloop 0,99:i%=&Loop
oldx%=currentx%
oldy%=currenty%
REM move in random direction
SELECT RND(4)
CASEof 0
case (currentx%+2)<width%:currentx%=currentx%+2
CASEof 1
case (currenty%+2)<height%:currenty%=currenty%+2
CASEof 2
case (currentx%-2)>0:currentx%=currentx%-2
CASEof 3
case (currenty%-2)>0:currenty%=currenty%-2
ENDSELECT
REM if cell is unvisited then connect it
IF maze$[currentx%,currenty%]=wall$
maze$[currentx%,currenty%]=" "
maze$[(currentx%+oldx%)\2,(currenty%+oldy%)\2]=" "
::locate currenty%+1,currentx%+1:print " ";
::locate (currenty%+oldy%+2)\2,(currentx%+oldx%+2)\2:print " ";
ENDIF
endwhile
REM checked if all cells are visited
done% = 1
whileloop 1,width%-1,2:x%=&Loop
whileloop 1,height%-1,2:y%=&Loop
case maze$[x%,y%]=wall$:done%=0
endwhile
endwhile
endwhile
rem make entry and exit:
maze$[0,1+2*(rnd(height%-1)\2)]=" "
maze$[width%,1+2*(rnd(height%-1)\2)]=" "
::color rnd(15),15:Draw_Maze
waitinput
Goto "INIT"
proc Draw_Maze
locate 1,1
whileloop 0,height%:y%=&Loop
whileloop 0,width%:x%=&Loop
PRINT maze$[x%,y%];
endwhile
PRINT
endwhile
endproc
PROGEND
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