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OpenGL Motion Blur (Accumulation Buffer)

 

Sven
Bader
with the Accumulation Buffer can integrally nice things release, How to that example a Bewegungsunschärfe.

The idea is, that one several Frames in a zusammenfasst. gives it no movement, so observes one none Difference otherwise sees one, as moved Objects Schlieren wander.

In my example increased the Number of abstracted Images with the speed and it'll additional another small deviation installed, around the effect To join.

without Accum Buffer (or stood still)



with Accum Buffer



with Accum Buffer + Schütteleffekt (dx!, dy!, dz!)


 $H windows.ph
declare xrot!, yrot!, zrot!
declare xpos!, xspeed!, ypos!, yspeed!, zpos!, zspeed!

proc DrawGLScene

    parameters dx!, dy!, dz!
    declare id&
    ogl("glClear",~GL_DEPTH_BUFFER_BIT | ~GL_COLOR_BUFFER_BIT)'ogl("clear") cleared To plenty!
    oGL("Color", 0.7,0.7,0.7,1)
    oGL("Origin", xpos!+dx!*0.1, ypos!+dy!*0.1, zpos!+dz!*0.1)
    oGL("Rotate", xrot!, yrot!, zrot!)
    oGL("Move", 0, -1, 0)
    oGL("Texture", tex&, 1)
    oGL("Cylinder", 1, 1, 2, 24)
    oGL("Texture",tex2&, 8)
    oGL("Origin", 0, -10, -24)
    oGL("Quad", 29, 20)
    xrot! = xrot! + xspeed!
    yrot! = yrot! + yspeed!
    zrot! = zrot! + zspeed!

endproc

proc Redraw

    declare  i%, max!, dx!, dy!, dz!
    dx! =  1.0
    dy! =  1.0
    dz! = -1.0
    ogl("Clear")
    ogl("Push")
    max!  = if(abs(yspeed!) > abs(xspeed!), if(abs(yspeed!) > abs(zspeed!), abs(yspeed!), abs(zspeed!)), abs(xspeed!)) * 0.75
    max!  = round(max!, 0)
    case max! <= 1 : max! = 1
    case max! > 10 : max! = 10
    ogl("glClear",~GL_ACCUM_BUFFER_BIT)

    whileloop 0,  max!-1

        DrawGLScene(dx! * &loop, dy! * &loop, dz! * &loop)
        ogl("glAccum",~GL_ACCUM, 1.0 / max!)

    endwhile

    ogl("glAccum",~GL_RETURN, 1.0)
    ogl("Pop")
    ~SwapBuffers(%hDC)'supplant show!!

endproc

' Hauptprogramm
' -------------
declare hWnd&, end%, hpic&,tex&,tex2&
CLS 0
oGL("Init", %hWnd, 1, 1, 1, 0)
'Texture from Icons
Mcls 32,32
startpaint -1
DrawIcon "A", 0,0
endpaint
hPic&=create("HPIC",0,"&MEMBMP")
tex&=ogl("getTextureBmp",hPic&,1)
DeleteObject hPic&
'Texture from Icons
startpaint -1
DrawIcon "KNOPF1", 0,0
endpaint
hPic&=create("HPIC",0,"&MEMBMP")
tex2&=ogl("getTextureBmp",hPic&,1)
DeleteObject hPic&
xpos! = 0
ypos! = 0
zpos! = -5
xrot! = 35
yrot! = 55
zrot! = 0
xspeed! = 0
yspeed! = 0
zspeed! = 0
Ende% = 0
setTimer 10' max. 50 Frames /sek.

WhileNot end%

    WaitInput

    If IsKey(27)

        end% = 1

    ElseIf Iskey(39)

        yspeed! = yspeed! + .02

    ElseIf Iskey(37)

        yspeed! = yspeed! - .02

    ElseIf Iskey(40)

        xspeed! = xspeed! + .02

    ElseIf Iskey(38)

        xspeed! = xspeed! - .02

    ElseIf Iskey(33)

        zpos! = zpos! - .1

    ElseIf Iskey(65)

        xpos! = xpos! - .1

    ElseIf Iskey(68)

        xpos! = xpos! + .1

    elseIf Iskey(83)

        ypos! = ypos! - .1

    ElseIf Iskey(87)

        ypos! = ypos! + .1

    ElseIf Iskey(34)

        zpos! = zpos! + .1

    EndIf

    redraw()

EndWhile

killTimer
end

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10/14/21  
 



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